mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-31 07:56:03 -04:00
Rename many lifecycle functions to use consistent names and rename many files
This commit is contained in:
@@ -1,9 +1,11 @@
|
||||
#ifndef IN_GAME_ACTIVEMENU_ACTIVEMENU_H
|
||||
#define IN_GAME_ACTIVEMENU_ACTIVEMENU_H
|
||||
#ifndef IN_GAME_ACTIVEMENU_H
|
||||
#define IN_GAME_ACTIVEMENU_H
|
||||
#include <ultra64.h>
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void amTick(void);
|
||||
|
||||
void amOpenPickTarget(void);
|
||||
s32 menudialog000fcd48(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data);
|
||||
s32 amPickTargetMenuDialog(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data);
|
||||
@@ -12,7 +14,7 @@ void amSetAiBuddyStealth(void);
|
||||
s32 amGetFirstBuddyIndex(void);
|
||||
void amApply(s32 slot);
|
||||
void amGetSlotDetails(s32 slot, u32 *flags, char *label);
|
||||
void amInit(void);
|
||||
void amReset(void);
|
||||
s16 amCalculateSlotWidth(void);
|
||||
void amChangeScreen(s32 step);
|
||||
void amAssignWeaponSlots(void);
|
||||
@@ -1,9 +0,0 @@
|
||||
#ifndef _IN_GAME_ACTIVEMENU_TICK_H
|
||||
#define _IN_GAME_ACTIVEMENU_TICK_H
|
||||
#include <ultra64.h>
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void amTick(void);
|
||||
|
||||
#endif
|
||||
@@ -24,9 +24,9 @@ f32 func0f15b274(s32 portal);
|
||||
u8 func0f15b4c0(s32 portal);
|
||||
u32 not(u32 arg);
|
||||
u32 xorBabebabe(u32 value);
|
||||
void bgInit(s32 stagenum);
|
||||
void bgReset(s32 stagenum);
|
||||
void bgBuildTables(s32 stagenum);
|
||||
void bgReset(void);
|
||||
void bgStop(void);
|
||||
void func0f15c880(f32 arg0);
|
||||
f32 func0f15c888(void);
|
||||
f32 currentPlayerGetScaleBg2Gfx(void);
|
||||
|
||||
@@ -4,6 +4,10 @@
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void bgunReset(void);
|
||||
|
||||
void bgunStop(void);
|
||||
|
||||
void bgunRumble(s32 handnum, s32 weaponnum);
|
||||
s32 bgunGetUnequippedReloadIndex(s32 weaponnum);
|
||||
void bgunTickUnequippedReload(void);
|
||||
|
||||
@@ -4,6 +4,6 @@
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void bgunInit(void);
|
||||
void bgunReset(void);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void bheadReset(void);
|
||||
|
||||
void bheadFlipAnimation(void);
|
||||
void bheadUpdateIdleRoll(void);
|
||||
void bheadUpdatePos(struct coord *vel);
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
#ifndef _IN_GAME_BOTMGR_H
|
||||
#define _IN_GAME_BOTMGR_H
|
||||
#include <ultra64.h>
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void botmgrRemoveAll(void);
|
||||
void botmgrAllocateBot(s32 chrnum, s32 aibotnum);
|
||||
|
||||
#endif
|
||||
@@ -15,8 +15,8 @@ char *phGetColourName(s32 colournum);
|
||||
struct var8007f8dc *func0f14a20c(void);
|
||||
void func0f14a240(void);
|
||||
bool func0f14a2fc(s32 index, u32 line, char *file);
|
||||
void phAllocate(void);
|
||||
void func0f14a3c4(void);
|
||||
void pheadInit(void);
|
||||
void pheadReset(void);
|
||||
void func0f14a52c(void);
|
||||
void func0f14a560(void);
|
||||
void func0f14a594(s32 arg0);
|
||||
|
||||
@@ -16,8 +16,8 @@ u32 cheatIsUnlocked(s32 cheat_id);
|
||||
bool cheatIsActive(s32 cheat_id);
|
||||
void cheatActivate(s32 cheat_id);
|
||||
void cheatDeactivate(s32 cheat_id);
|
||||
void cheatsDisableAll(void);
|
||||
void cheatsActivate(void);
|
||||
void cheatsInit(void);
|
||||
void cheatsReset(void);
|
||||
char *cheatGetNameIfUnlocked(struct menuitem *item);
|
||||
char *cheatGetMarquee(struct menuitem *item);
|
||||
s32 cheatGetByTimedStageIndex(s32 stage_index, s32 difficulty);
|
||||
|
||||
@@ -19,7 +19,7 @@ bool chr0f01f378(struct model *model, struct coord *arg1, struct coord *arg2, f3
|
||||
s32 chrsGetNumFree(void);
|
||||
s16 chrsGetNextUnusedChrnum(void);
|
||||
struct prop *chr0f020b14(struct prop *prop, struct model *model, struct coord *pos, s16 *rooms, f32 arg3, u8 *ailist);
|
||||
void chr0f020d44(struct prop *prop, bool removechr);
|
||||
void chrRemove(struct prop *prop, bool removechr);
|
||||
void chrUpdateAimProperties(struct chrdata *chr);
|
||||
void chrFlinchBody(struct chrdata *chr);
|
||||
void chrFlinchHead(struct chrdata *chr, f32 arg1);
|
||||
@@ -0,0 +1,12 @@
|
||||
#ifndef IN_GAME_CHRMGR_H
|
||||
#define IN_GAME_CHRMGR_H
|
||||
#include <ultra64.h>
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void chrmgrReset(void);
|
||||
void chrmgrConfigure(s32 numchrs);
|
||||
|
||||
void chrmgrStop(void);
|
||||
|
||||
#endif
|
||||
@@ -26,7 +26,7 @@ Gfx *func0f13a3ec(Gfx *gdl);
|
||||
void credits0f13ae04(Mtxf *mtx);
|
||||
void creditsTick(void);
|
||||
Gfx *creditsRender(Gfx *gdl);
|
||||
void creditsInit(void);
|
||||
void creditsReset(void);
|
||||
void creditsRequestAltTitle(void);
|
||||
|
||||
struct credits000c {
|
||||
|
||||
@@ -25,7 +25,7 @@ void roomInitLights(s32 roomnum);
|
||||
s32 func0f001734(struct coord *arg0, struct coord *arg1, s32 roomnum);
|
||||
void roomSetLightsFaulty(s32 roomnum, s32 chance);
|
||||
void roomSetLightBroken(s32 roomnum, s32 lightnum);
|
||||
void func0f001bdc(void);
|
||||
void lightsReset(void);
|
||||
void func0f001c0c(void);
|
||||
u32 func0f00215c(void);
|
||||
u32 func0f0023b8(void);
|
||||
@@ -40,7 +40,7 @@ void func0f003444(void);
|
||||
void func0f0035c0(void);
|
||||
void func0f00372c(void);
|
||||
void func0f0037ac(void);
|
||||
void func0f004314(void);
|
||||
void lightsTick(void);
|
||||
void roomAdjustLighting(s32 roomnum, s32 start, s32 limit);
|
||||
void func0f004558(s32 roomnum, s32 increment, s32 limit);
|
||||
void func0f004604(s32 roomnum);
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#ifndef IN_GAME_GAME_1657C0_H
|
||||
#define IN_GAME_GAME_1657C0_H
|
||||
#ifndef IN_GAME_ENV_H
|
||||
#define IN_GAME_ENV_H
|
||||
#include <ultra64.h>
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
@@ -1,9 +1,13 @@
|
||||
#ifndef IN_GAME_EXPLOSIONS_EXPLOSIONS_H
|
||||
#define IN_GAME_EXPLOSIONS_EXPLOSIONS_H
|
||||
#ifndef IN_GAME_EXPLOSIONS_H
|
||||
#define IN_GAME_EXPLOSIONS_H
|
||||
#include <ultra64.h>
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void explosionsReset(void);
|
||||
|
||||
void explosionsStop(void);
|
||||
|
||||
bool explosionCreateSimple(struct prop *prop, struct coord *pos, s16 *rooms, s16 type, s32 playernum);
|
||||
bool explosionCreateComplex(struct prop *prop, struct coord *pos, s16 *rooms, s16 type, s32 playernum);
|
||||
f32 explosionGetHorizontalRangeAtFrame(struct explosion *exp, s32 frame);
|
||||
@@ -1,9 +0,0 @@
|
||||
#ifndef _IN_GAME_EXPLOSIONS_INIT_H
|
||||
#define _IN_GAME_EXPLOSIONS_INIT_H
|
||||
#include <ultra64.h>
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void explosionsInit(void);
|
||||
|
||||
#endif
|
||||
@@ -1,9 +0,0 @@
|
||||
#ifndef IN_GAME_EXPLOSIONS_RESET_H
|
||||
#define IN_GAME_EXPLOSIONS_RESET_H
|
||||
#include <ultra64.h>
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void explosionsReset(void);
|
||||
|
||||
#endif
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
u32 fileGetRomAddress(s32 filenum);
|
||||
s32 fileGetRomSize(s32 filenum);
|
||||
void filesResetAndPrint(void);
|
||||
void filesInit(void);
|
||||
void fileLoadPartToAddr(u16 filenum, void *memaddr, s32 offset, u32 len);
|
||||
u32 fileGetInflatedSize(u32 filenum);
|
||||
void *fileLoadToNew(s32 filenum, u32 method);
|
||||
@@ -14,7 +14,7 @@ void *fileLoadToAddr(s32 filenum, s32 method, u8 *ptr, u32 size);
|
||||
u32 fileGetLoadedSize(s32 filenum);
|
||||
u32 fileGetAllocationSize(s32 filenum);
|
||||
void fileSetSize(s32 filenum, void *ptr, u32 size, bool reallocate);
|
||||
void filesReset(u8 arg0);
|
||||
void filesStop(u8 arg0);
|
||||
void func0f167330(void);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -49,7 +49,7 @@ char *pakMenuTextPagesUsed(struct menuitem *item);
|
||||
char *pakMenuTextStatusMessage(struct menuitem *item);
|
||||
char *pakMenuTextEditingPakName(struct menuitem *item);
|
||||
bool filemgrConsiderPushingFileSelectDialog(void);
|
||||
void pakPushPakMenuDialog(void);
|
||||
void bootmenuReset(void);
|
||||
s32 filemgrChooseAgentListMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data);
|
||||
s32 pakGameNoteListMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data);
|
||||
s32 filemgrFileToCopyListMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data);
|
||||
|
||||
@@ -4,6 +4,6 @@
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void func0f000100(void);
|
||||
void racesInit(void);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void func0f000130(void);
|
||||
void bodiesInit(void);
|
||||
u16 func0f0002a0(s16 animnum, s32 frame, s32 endframe);
|
||||
s32 func0f000358(s16 animnum, s32 startframe, s32 endframe);
|
||||
s32 func0f00040c(struct attackanimconfig *configs);
|
||||
|
||||
@@ -4,6 +4,6 @@
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void loadTextureList(void);
|
||||
void texInit(void);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -4,6 +4,6 @@
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void mpInitPresetFeatures(void);
|
||||
void challengesInit(void);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void stageLoadCommonLang(s32 stagenum);
|
||||
void langReset(s32 stagenum);
|
||||
void func0f00b420(void);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,11 +0,0 @@
|
||||
#ifndef _IN_GAME_GAME_00B480_H
|
||||
#define _IN_GAME_GAME_00B480_H
|
||||
#include <ultra64.h>
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void func0f00b480(void);
|
||||
void func0f00b510(void);
|
||||
void func0f00b62c(s32 numchrs);
|
||||
|
||||
#endif
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void stageChooseActiveHeads(s32 stagenum);
|
||||
void headsReset(s32 stagenum);
|
||||
void resetSomeStageThings(void);
|
||||
void stageAllocateBgChrs(void);
|
||||
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
#ifndef IN_GAME_GAME_00C240_H
|
||||
#define IN_GAME_GAME_00C240_H
|
||||
#include <ultra64.h>
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void gvarsInitProps(void);
|
||||
void gvarsInitRoomProps(void);
|
||||
|
||||
#endif
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void setupInit(void);
|
||||
void propsReset(void);
|
||||
void addLiftDoor(struct linkliftdoorobj *link);
|
||||
void addPadlockedDoor(struct padlockeddoorobj *link);
|
||||
void addSafeItem(struct safeitemobj *link);
|
||||
@@ -28,7 +28,7 @@ s32 func0f00e2b0(s32 padnum);
|
||||
void setupDoor(struct doorobj *door, s32 cmdindex);
|
||||
void setupHov(struct defaultobj *obj, struct hov *hov);
|
||||
void setupLoadBriefing(s32 stagenum, u8 *buffer, s32 bufferlen, struct briefing *briefing);
|
||||
void setupLoadFiles(s32 stagenum);
|
||||
void setupParseObjects(s32 stagenum);
|
||||
void setupReset(s32 stagenum);
|
||||
void propsCreate(s32 stagenum);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
#ifndef _IN_GAME_GAME_0108D0_H
|
||||
#define _IN_GAME_GAME_0108D0_H
|
||||
#include <ultra64.h>
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void func0f0108d0(void);
|
||||
|
||||
#endif
|
||||
@@ -1,10 +0,0 @@
|
||||
#ifndef IN_GAME_GAME_0125A0_H
|
||||
#define IN_GAME_GAME_0125A0_H
|
||||
#include <ultra64.h>
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void func0f0125a0(s16 animnum, s32 loopframe, s32 endframe, s32 *arg3);
|
||||
void currentPlayerInitAnimation(void);
|
||||
|
||||
#endif
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void func0f013b80(void);
|
||||
void func0f013ba0(void);
|
||||
void texReset(void);
|
||||
void vtxstoreReset(void);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
#ifndef _IN_GAME_GAME_013CF0_H
|
||||
#define _IN_GAME_GAME_013CF0_H
|
||||
#include <ultra64.h>
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void stageLoadTiles(void);
|
||||
void stageParseTiles(void);
|
||||
|
||||
#endif
|
||||
@@ -6,7 +6,5 @@
|
||||
|
||||
void func0f0147d0(void);
|
||||
void lasersightsReset(void);
|
||||
void botmgrRemoveAll(void);
|
||||
void botmgrAllocateBot(s32 chrnum, s32 aibotnum);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
#ifndef IN_GAME_GAME_014F10_H
|
||||
#define IN_GAME_GAME_014F10_H
|
||||
#include <ultra64.h>
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void chrsReset(void);
|
||||
void alarmReset(void);
|
||||
|
||||
#endif
|
||||
@@ -4,6 +4,6 @@
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void objsReset(void);
|
||||
void objsStop(void);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
#ifndef IN_GAME_GAME_0150A0_H
|
||||
#define IN_GAME_GAME_0150A0_H
|
||||
#include <ultra64.h>
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
u32 func0f0150a0(void);
|
||||
|
||||
#endif
|
||||
@@ -1,12 +0,0 @@
|
||||
#ifndef IN_GAME_GAME_015470_H
|
||||
#define IN_GAME_GAME_015470_H
|
||||
#include <ultra64.h>
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void func0f015470(void);
|
||||
void getitleInit(void *addr, u32 arg1);
|
||||
Gfx *getitleRender(Gfx *gdl);
|
||||
|
||||
|
||||
#endif
|
||||
@@ -1,11 +0,0 @@
|
||||
#ifndef _IN_GAME_GAME_01BEA0_H
|
||||
#define _IN_GAME_GAME_01BEA0_H
|
||||
#include <ultra64.h>
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void func0f01bea0(void);
|
||||
void menuCountDialogs(void);
|
||||
void menuTick(void);
|
||||
|
||||
#endif
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void func0f10cb2c(void);
|
||||
void fmbmenuReset(void);
|
||||
s32 menuhandler4MbDropOut(s32 operation, struct menuitem *item, union handlerdata *data);
|
||||
s32 menuhandler0010ca1c(s32 operation, struct menuitem *item, union handlerdata *data);
|
||||
s32 menuhandler4MbAdvancedSetup(s32 operation, struct menuitem *item, union handlerdata *data);
|
||||
|
||||
@@ -10,7 +10,7 @@ void func0f1531c4(s32 arg0);
|
||||
void func0f1531d0(s32 arg0);
|
||||
void func0f1531dc(bool arg0);
|
||||
void fontLoad(u8 *romstart, u8 *romend, struct font **fontptr, struct fontchar **charsptr, bool monospace);
|
||||
void fontsLoadForCurrentStage(void);
|
||||
void fontsReset(void);
|
||||
Gfx *func0f153628(Gfx *gdl);
|
||||
Gfx *func0f153780(Gfx *gdl);
|
||||
Gfx *gfxSetPrimColour(Gfx *gdl, u32 colour);
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
#ifndef IN_GAME_GETITLE_H
|
||||
#define IN_GAME_GETITLE_H
|
||||
#include <ultra64.h>
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void getitleReset(void *addr, u32 arg1);
|
||||
Gfx *getitleRender(Gfx *gdl);
|
||||
|
||||
#endif
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
extern u8 *g_GfxBuffers[3];
|
||||
|
||||
void gfxInitMemory(void);
|
||||
void gfxReset(void);
|
||||
Gfx *gfxGetMasterDisplayList(void);
|
||||
struct gfxvtx *gfxAllocateVertices(s32 count);
|
||||
void *gfxAllocateMatrix(void);
|
||||
|
||||
@@ -11,7 +11,7 @@ Gfx *hudmsgRenderZoomRange(Gfx *gdl, u32 alpha);
|
||||
Gfx *hudmsgRenderBox(Gfx *gdl, s32 x1, s32 y1, s32 x2, s32 y2, f32 bgopacity, u32 bordercolour, f32 textopacity);
|
||||
s32 hudmsg0f0ddb1c(s32 *arg0, s32 arg1);
|
||||
void hudmsgsHideByChannel(s32 value);
|
||||
void hudmsgsInit(void);
|
||||
void hudmsgsReset(void);
|
||||
void hudmsgRemoveAll(void);
|
||||
s32 hudmsgGetNext(s32 refid);
|
||||
void hudmsgCreate(char *text, s32 type);
|
||||
@@ -29,6 +29,6 @@ void hudmsgsSetOn(u32 reason);
|
||||
void hudmsgsSetOff(u32 reason);
|
||||
void hudmsgsRemoveForDeadPlayer(s32 playernum);
|
||||
Gfx *hudmsgsRender(Gfx *gdl);
|
||||
void hudmsgsReset(void);
|
||||
void hudmsgsStop(void);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,9 +1,16 @@
|
||||
#ifndef IN_GAME_INVENTORY_INVENTORY_H
|
||||
#define IN_GAME_INVENTORY_INVENTORY_H
|
||||
#ifndef IN_GAME_INV_H
|
||||
#define IN_GAME_INV_H
|
||||
#include <ultra64.h>
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
extern struct noisesettings invnoisesettings_00010fd0;
|
||||
extern struct inventory_class invclass_default;
|
||||
extern struct weapon *g_Weapons[WEAPON_SUICIDEPILL + 1];
|
||||
|
||||
void invReset(void);
|
||||
void invInit(s32 numdoubles);
|
||||
|
||||
void invClear(void);
|
||||
void invSortItem(struct invitem *item);
|
||||
void invInsertItem(struct invitem *item);
|
||||
@@ -1,10 +0,0 @@
|
||||
#ifndef IN_GAME_INVENTORY_INIT_H
|
||||
#define IN_GAME_INVENTORY_INIT_H
|
||||
#include <ultra64.h>
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void invInitGunsHeld(void);
|
||||
void invInit(s32 numdoubles);
|
||||
|
||||
#endif
|
||||
@@ -1,9 +0,0 @@
|
||||
#ifndef IN_GAME_INVENTORY_ITEMS_H
|
||||
#define IN_GAME_INVENTORY_ITEMS_H
|
||||
#include <ultra64.h>
|
||||
|
||||
extern struct noisesettings invnoisesettings_00010fd0;
|
||||
extern struct inventory_class invclass_default;
|
||||
extern struct weapon *g_Weapons[WEAPON_SUICIDEPILL + 1];
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,10 @@
|
||||
#ifndef _IN_GAME_LASERSIGHTS_H
|
||||
#define _IN_GAME_LASERSIGHTS_H
|
||||
#include <ultra64.h>
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void func0f0147d0(void);
|
||||
void lasersightsReset(void);
|
||||
|
||||
#endif
|
||||
@@ -5,14 +5,14 @@
|
||||
#include "types.h"
|
||||
|
||||
u32 getVar80084040(void);
|
||||
void lv0f167af8(void);
|
||||
void lvStopAllMiscSfx(void);
|
||||
void lvInit(void);
|
||||
void lvResetMiscSfx(void);
|
||||
s32 lvGetMiscSfxIndex(u32 arg0);
|
||||
void lvSetMiscSfxState(u32 type, bool play);
|
||||
void lvUpdateMiscSfx(void);
|
||||
void lvInit(s32 stagenum);
|
||||
void lvReset(s32 stagenum);
|
||||
Gfx *lvRenderFade(Gfx *gdl);
|
||||
void lvCancelFade(void);
|
||||
void lvFadeReset(void);
|
||||
bool lvCheckCmpFollowThreat(struct threat *threat, s32 index);
|
||||
void lvFindThreatsForProp(struct prop *prop, bool inchild, struct coord *playerpos, s32 *activeslots, f32 *param_5);
|
||||
void func0f168f24(struct prop *prop, bool inchild, struct coord *playerpos, s32 *activeslots, f32 *distances);
|
||||
@@ -28,7 +28,7 @@ void lvCheckPauseStateChanged(void);
|
||||
void lvSetPaused(bool paused);
|
||||
void lvConfigureFade(u32 color, s16 num_frames);
|
||||
bool lvIsFadeActive(void);
|
||||
void lvReset(void);
|
||||
void lvStop(void);
|
||||
bool lvIsPaused(void);
|
||||
s32 lvGetDifficulty(void);
|
||||
void lvSetDifficulty(s32 difficulty);
|
||||
|
||||
@@ -8,6 +8,10 @@ extern const struct menucolourpalette g_MenuColourPalettes[];
|
||||
extern const struct menucolourpalette g_MenuColourPalettes2[];
|
||||
extern const struct menucolourpalette g_MenuColourPalettes3[];
|
||||
|
||||
void menuTick(void);
|
||||
|
||||
void menuStop(void);
|
||||
|
||||
void menuPlaySound(s32 menusound);
|
||||
bool menuIsSoloMissionOrMp(void);
|
||||
bool currentPlayerIsMenuOpenInSoloOrMp(void);
|
||||
@@ -82,7 +86,7 @@ void func0f0f85e0(struct menudialogdef *dialogdef, s32 root);
|
||||
Gfx *menuRenderDialog(Gfx *gdl, struct menudialog *dialog, struct menu *menu, bool lightweight);
|
||||
Gfx *menuRenderDialogs(Gfx *gdl);
|
||||
void func0f0f8bb4(struct menu840 *arg0, u32 arg1, u32 arg2);
|
||||
void menuInit(void);
|
||||
void menuReset(void);
|
||||
void menuSwipe(s32 direction);
|
||||
void dialogTick(struct menudialog *dialog, struct menuinputs *inputs, u32 tickflags);
|
||||
void dialogInitItems(struct menudialog *dialog);
|
||||
|
||||
@@ -7,13 +7,13 @@
|
||||
f32 mpHandicapToDamageScale(u8 value);
|
||||
void func0f187838(struct mpchrconfig *mpchr);
|
||||
void mpStartMatch(void);
|
||||
void mpInit(void);
|
||||
void mpReset(void);
|
||||
void mpCalculateTeamIsOnlyAi(void);
|
||||
void func0f187fbc(s32 playernum);
|
||||
void func0f187fec(void);
|
||||
void mpPlayerSetDefaults(s32 playernum, bool autonames);
|
||||
void func0f1881d4(s32 index);
|
||||
void mpSetDefaultSetup(void);
|
||||
void mpInit(void);
|
||||
void mpSetDefaultNamesIfEmpty(void);
|
||||
s32 mpCalculateTeamScoreLimit(void);
|
||||
void mpApplyLimits(void);
|
||||
|
||||
@@ -11,7 +11,7 @@ s32 func0f16d124(s32 tracktype);
|
||||
void musicQueueStartEvent(u32 tracktype, u32 tracknum, f32 arg2, u16 volume);
|
||||
void musicQueueStopEvent(s32 tracktype);
|
||||
void musicQueueFadeEvent(s32 tracktype, f32 arg1, bool fadetopause);
|
||||
void musicInit(void);
|
||||
void musicReset(void);
|
||||
void musicQueueStopAllEvent(void);
|
||||
void func0f16d430(void);
|
||||
void musicQueueType5Event(void);
|
||||
@@ -22,7 +22,7 @@ void musicStartNrg(f32 arg0);
|
||||
void musicStartTrackAsMenu(s32 tracknum);
|
||||
void musicSetStageAndStartMusic(s32 stagenum);
|
||||
void musicSetStage(s32 stagenum);
|
||||
void musicReset(void);
|
||||
void musicStop(void);
|
||||
void musicActivateNrg(void);
|
||||
void musicDeactivateNrg(void);
|
||||
void musicStartMenu(void);
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void objectivesAutocomplete(void);
|
||||
void objectivesStop(void);
|
||||
|
||||
void objectivesReset(void);
|
||||
void tagInsert(struct tag *tag);
|
||||
@@ -17,7 +17,7 @@ void objectiveAddHolographCriteria(struct criteria_holograph *criteria);
|
||||
u32 xorBaffbeff(u32 value);
|
||||
u32 xorBabeffff(u32 value);
|
||||
u32 xorBoobless(u32 value);
|
||||
void tagsAllocatePtrs(void);
|
||||
void tagsReset(void);
|
||||
s32 objGetTagNum(struct defaultobj *obj);
|
||||
s32 objectiveGetCount(void);
|
||||
u32 objectiveGetDifficultyBits(s32 index);
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#ifndef IN_GAME_PAK_PAK_H
|
||||
#define IN_GAME_PAK_PAK_H
|
||||
#ifndef IN_GAME_PAK_H
|
||||
#define IN_GAME_PAK_H
|
||||
#include <ultra64.h>
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
@@ -66,7 +66,7 @@ s32 _pakCreateCameraFile(s8 device, s32 *outfileid);
|
||||
bool pakResizeNote(s8 device, s32 numpages);
|
||||
void pak0f1185e0(s8 device, s32 arg1, s32 arg2);
|
||||
u32 pak0f118674(s8 device, u32 filetype, s32 *outfileid);
|
||||
void pakInitAll(void);
|
||||
void paksInit(void);
|
||||
void pakCalculateChecksum(u8 *arg0, u8 *arg1, u16 *arg2);
|
||||
s32 _pakReadBodyAtGuid(s8 device, s32 fileid, u8 *body, s32 arg3);
|
||||
s32 _pakGetFileIdsByType(s8 device, u32 filetype, u32 *fileids);
|
||||
@@ -83,7 +83,7 @@ void pakCorrupt(void);
|
||||
bool pakCreateInitialFiles(s8 device);
|
||||
s32 pakFindMaxFileId(s8 device);
|
||||
void pakMergeBlanks(s8 device);
|
||||
void pak0f11a2e4(void);
|
||||
void paksReset(void);
|
||||
void pak0f11a32c(s8 device, u8 arg1, u32 line, char *file);
|
||||
void pakInit(s8 arg0);
|
||||
PakErr1 pakReadWriteBlock(s8 device, OSPfs *pfs, s32 file_no, u8 flag, u32 address, u32 len, u8 *buffer);
|
||||
@@ -101,7 +101,7 @@ bool pakReplaceFileAtOffsetWithBlank(s8 device, u32 offset);
|
||||
s32 pakWriteFileAtOffset(s8 device, u32 offset, u32 filetype, u8 *newdata, s32 bodylen, s32 *outfileid, u8 *olddata, u32 fileid, u32 generation);
|
||||
bool pakRepair(s8 device);
|
||||
bool pakHandleResult(s32 err1, s8 device, bool arg2, u32 line);
|
||||
void pak0f11c54c(void);
|
||||
void paksTick(void);
|
||||
void pak0f11c6d0(void);
|
||||
void pakExecuteDebugOperations(void);
|
||||
void pak0f11ca30(void);
|
||||
@@ -128,7 +128,7 @@ void pakRumble(s32 device, f32 numsecs, s32 onduration, s32 offduration);
|
||||
void pakRumble(s8 device, f32 numsecs, s32 onduration, s32 offduration);
|
||||
#endif
|
||||
|
||||
void pakStopRumbleForAllPaks(bool disablepolling);
|
||||
void paksStop(bool disablepolling);
|
||||
void pakDisableRumbleForPlayer(s8 playernum);
|
||||
void pakEnableRumbleForPlayer(s8 playernum);
|
||||
void pakDisableRumbleForAllPlayers(void);
|
||||
@@ -14,7 +14,7 @@ void playerResetBond(struct playerbond *pb, struct coord *pos);
|
||||
void playersTickAllChrBodies(void);
|
||||
void playerChooseBodyAndHead(s32 *bodynum, s32 *headnum, s32 *arg2);
|
||||
void playerTickChrBody(void);
|
||||
void player0f0b9538(void);
|
||||
void playerRemoveChrBody(void);
|
||||
void playerTickMpSwirl(void);
|
||||
void playerExecutePreparedWarp(void);
|
||||
void playerStartCutscene(s16 anim_id);
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#ifndef IN_GAME_PLAYERINIT_H
|
||||
#define IN_GAME_PLAYERINIT_H
|
||||
#ifndef IN_GAME_PLAYERRESET_H
|
||||
#define IN_GAME_PLAYERRESET_H
|
||||
#include <ultra64.h>
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
@@ -9,6 +9,6 @@ void func0f011124(bool value);
|
||||
void func0f011130(s32 arg0, s32 numchrs);
|
||||
bool weaponLoadProjectileModels(s32 weaponnum);
|
||||
void playerInitEyespy(void);
|
||||
void playerInit(void);
|
||||
void playerReset(void);
|
||||
|
||||
#endif
|
||||
@@ -36,7 +36,7 @@ void propUnpause(struct prop *prop);
|
||||
void propsTick(u32 islastplayer);
|
||||
void propsTickPadEffects(void);
|
||||
void propSetPerimEnabled(struct prop *prop, bool enable);
|
||||
void func0f0641f4(void);
|
||||
void propsTestForPickup(void);
|
||||
f32 func0f06438c(struct prop *prop, struct coord *arg1, f32 *arg2, f32 *arg3, f32 *arg4, s32 arg5, bool cangangsta, s32 arg7);
|
||||
void farsightChooseTarget(void);
|
||||
void autoaimTick(void);
|
||||
|
||||
@@ -1,9 +1,13 @@
|
||||
#ifndef IN_GAME_GAME_092610_H
|
||||
#define IN_GAME_GAME_092610_H
|
||||
#ifndef IN_GAME_PROPSND_H
|
||||
#define IN_GAME_PROPSND_H
|
||||
#include <ultra64.h>
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void propsndReset(void);
|
||||
|
||||
void propsndStop(void);
|
||||
|
||||
bool func0f092610(struct prop *prop, s32 arg1);
|
||||
void func0f0926bc(struct prop *prop, s32 arg1, u16 arg2);
|
||||
s32 func0f0927d4(f32 arg0, f32 arg1, f32 arg2, f32 arg3, s32 arg4);
|
||||
@@ -5,9 +5,9 @@
|
||||
#include "types.h"
|
||||
|
||||
void shardsCreate(struct coord *pos, f32 *rotx, f32 *roty, f32 *rotz, f32 xmin, f32 xmax, f32 ymin, f32 ymax, s32 type, struct prop *prop);
|
||||
void shardsInit(void);
|
||||
Gfx *shardsRender(Gfx *gdl);
|
||||
void shardsReset(void);
|
||||
Gfx *shardsRender(Gfx *gdl);
|
||||
void shardsStop(void);
|
||||
void shardsTick(void);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
void func0f135c70(void);
|
||||
u32 func0f135f08(void);
|
||||
void skyInit(void);
|
||||
void skyReset(void);
|
||||
Gfx *func0f13687c(Gfx *gdl);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,9 +1,13 @@
|
||||
#ifndef _IN_GAME_SMOKE_SMOKE_H
|
||||
#define _IN_GAME_SMOKE_SMOKE_H
|
||||
#ifndef _IN_GAME_SMOKE_H
|
||||
#define _IN_GAME_SMOKE_H
|
||||
#include <ultra64.h>
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void smokeReset(void);
|
||||
|
||||
void smokeStop(void);
|
||||
|
||||
Gfx *smokeRenderPart(struct smoke *smoke, struct smokepart *part, Gfx *gdl, struct coord *coord, f32 size);
|
||||
struct smoke *smokeCreate(struct coord *pos, s16 *rooms, s16 type);
|
||||
bool func0f12e454(struct coord *pos, s16 *rooms, s16 type, u32 arg4);
|
||||
@@ -1,9 +0,0 @@
|
||||
#ifndef _IN_GAME_SMOKE_INIT_H
|
||||
#define _IN_GAME_SMOKE_INIT_H
|
||||
#include <ultra64.h>
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void smokeInit(void);
|
||||
|
||||
#endif
|
||||
@@ -1,9 +0,0 @@
|
||||
#ifndef _IN_GAME_SMOKE_RESET_H
|
||||
#define _IN_GAME_SMOKE_RESET_H
|
||||
#include <ultra64.h>
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void smokeReset(void);
|
||||
|
||||
#endif
|
||||
@@ -1,9 +1,13 @@
|
||||
#ifndef _IN_GAME_SPARKS_SPARKS_H
|
||||
#define _IN_GAME_SPARKS_SPARKS_H
|
||||
#ifndef _IN_GAME_SPARKS_H
|
||||
#define _IN_GAME_SPARKS_H
|
||||
#include <ultra64.h>
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void sparksReset(void);
|
||||
|
||||
void sparksTick(void);
|
||||
|
||||
u32 func0f12f6c0(void);
|
||||
void sparkgroupEnsureFreeSparkSlot(struct sparkgroup *group);
|
||||
void sparksCreate(s32 room, struct prop *prop, struct coord *pos, struct coord *arg3, struct coord *dir, s32 type);
|
||||
@@ -1,9 +0,0 @@
|
||||
#ifndef IN_GAME_SPARKS_INIT_H
|
||||
#define IN_GAME_SPARKS_INIT_H
|
||||
#include <ultra64.h>
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void sparksInit(void);
|
||||
|
||||
#endif
|
||||
@@ -1,9 +0,0 @@
|
||||
#ifndef IN_GAME_SPARKS_TICK_H
|
||||
#define IN_GAME_SPARKS_TICK_H
|
||||
#include <ultra64.h>
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void sparksTick(void);
|
||||
|
||||
#endif
|
||||
@@ -8,9 +8,9 @@ void splatTick(struct prop *prop);
|
||||
void splatsCreateForChrHit(struct prop *prop, struct splat *arg1, struct coord *arg2, struct coord *arg3, s32 arg4, s32 arg5, struct chrdata *arg6);
|
||||
s32 splatsCreate(s32 qty, f32 arg1, struct prop *prop, struct splat *arg3, struct coord *arg4, struct coord *arg5, s32 arg6, s32 arg7, s32 arg8, struct chrdata *arg9, s32 arg10);
|
||||
bool func0f149274(f32 arg0, struct prop *prop, struct splat *arg2, f32 arg3, s32 arg4, s32 arg5, s32 arg6, struct chrdata *arg7, s32 arg8);
|
||||
void func0f149864(void);
|
||||
void splatsTick(void);
|
||||
u32 func0f14986c(void);
|
||||
void chrInitSplats(struct chrdata *chr);
|
||||
void func0f14a3bc(void);
|
||||
void pheadInit2(void);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -37,6 +37,6 @@ void texLoadFromConfigs(struct textureconfig *configs, s32 numconfigs, struct te
|
||||
void texLoadFromTextureNum(u32 arg0, struct texturething *arg1);
|
||||
void texSetBitstring(u8 *arg0);
|
||||
s32 texReadBits(s32 arg0);
|
||||
void texturesLoadConfigs(void);
|
||||
void texReset(void);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
#ifndef _IN_GAME_TILES_H
|
||||
#define _IN_GAME_TILES_H
|
||||
#include <ultra64.h>
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void tilesReset(void);
|
||||
|
||||
#endif
|
||||
@@ -10,6 +10,8 @@ extern u32 var800624dc;
|
||||
|
||||
void titleInit(void);
|
||||
|
||||
void titleReset(void);
|
||||
|
||||
char *mpPlayerGetWeaponOfChoiceName(u32 playernum, u32 slot);
|
||||
void func0f01616c(void *light, u8 arg1, u8 arg2, u8 arg3, f32 arg4, struct coord *arg5);
|
||||
void titleInitLegal(void);
|
||||
|
||||
@@ -28,7 +28,7 @@ u32 frGetWeaponBySlot(s32 slot);
|
||||
s32 frGetNumWeaponsAvailable(void);
|
||||
void frInitLighting(void);
|
||||
void frRestoreLighting(void);
|
||||
void frUnloadData(void);
|
||||
void frReset(void);
|
||||
void *frLoadRomData(u32 len);
|
||||
void frSetDifficulty(s32 difficulty);
|
||||
u32 frGetDifficulty(void);
|
||||
@@ -8,14 +8,14 @@ void func0f176d70(s32 arg0);
|
||||
u32 align4(u32 arg0);
|
||||
u32 align16(u32 arg0);
|
||||
u32 align32(u32 arg0);
|
||||
void func0f176ddc(void);
|
||||
void utilsInit(void);
|
||||
void func0f1770ac(struct coord *a, struct coord *b, struct coord *out);
|
||||
bool func0f177164(struct coord *arg0, struct coord *arg1, u32 line, char *file);
|
||||
bool func0f1773c8(struct coord *a, struct coord *b);
|
||||
f32 coordsGetDistance(struct coord *a, struct coord *b);
|
||||
f32 func0f1776cc(struct coord *a, struct coord *b, struct coord *c);
|
||||
bool func0f17776c(struct coord *a, struct coord *b, f32 mult, struct coord *out);
|
||||
void func0f1777f8(void);
|
||||
void utilsReset(void);
|
||||
u32 func0f177a54(void);
|
||||
u32 func0f177bb4(void);
|
||||
s32 func0f177c8c(s32 arg0, s32 *arg1, s32 *arg2);
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void vtxstoreReset(void);
|
||||
|
||||
void vtxstoreFixRefs(union modelrwdata *find, union modelrwdata *replacement);
|
||||
void vtxstoreTick(void);
|
||||
void *vtxstoreAllocate(s32 count, s32 index, s32 arg2, s32 arg3);
|
||||
@@ -1,9 +1,13 @@
|
||||
#ifndef _IN_GAME_WEATHER_WEATHER_H
|
||||
#define _IN_GAME_WEATHER_WEATHER_H
|
||||
#ifndef _IN_GAME_WEATHER_H
|
||||
#define _IN_GAME_WEATHER_H
|
||||
#include <ultra64.h>
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void weatherReset(void);
|
||||
|
||||
void weatherTick(void);
|
||||
|
||||
Gfx *weatherRender(Gfx *gdl);
|
||||
void weatherSetBoundaries(struct weatherparticledata *data, s32 index, f32 min, f32 max);
|
||||
struct weatherparticledata *weatherAllocateParticles(void);
|
||||
@@ -17,6 +21,6 @@ void weatherConfigureSnow(u32 intensity);
|
||||
bool weatherIsRoomWeatherProof(s32 room);
|
||||
Gfx *weatherRenderRain(Gfx *gdl, struct weatherdata *weather, s32 arg2);
|
||||
Gfx *weatherRenderSnow(Gfx *gdl, struct weatherdata *weather, s32 arg2);
|
||||
void weatherReset(void);
|
||||
void weatherStop(void);
|
||||
|
||||
#endif
|
||||
@@ -1,9 +0,0 @@
|
||||
#ifndef _IN_GAME_WEATHER_INIT_H
|
||||
#define _IN_GAME_WEATHER_INIT_H
|
||||
#include <ultra64.h>
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void weatherInit(void);
|
||||
|
||||
#endif
|
||||
@@ -1,9 +0,0 @@
|
||||
#ifndef _IN_GAME_WEATHER_TICK_H
|
||||
#define _IN_GAME_WEATHER_TICK_H
|
||||
#include <ultra64.h>
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void weatherTick(void);
|
||||
|
||||
#endif
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
void animsInit(void);
|
||||
void animsInitTables(void);
|
||||
void anim0002373c(void);
|
||||
void animsReset(void);
|
||||
s32 animGetNumFrames(s16 anim_id);
|
||||
bool animHasFrames(s16 animnum);
|
||||
s32 animGetNumAnimations(void);
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void amgrAllocateStack(void);
|
||||
void amgrInit(void);
|
||||
|
||||
#if VERSION >= VERSION_PAL_BETA
|
||||
void amgrCreate(ALSynConfig *config, u32 *settings);
|
||||
|
||||
@@ -6,8 +6,8 @@
|
||||
|
||||
void dhudPutCharAt(s32 x, s32 y, char c);
|
||||
void dhudInit(void);
|
||||
void dhudTryReset(void);
|
||||
void dhudReset(void);
|
||||
void dhudClear(void);
|
||||
void dhudSetPos(s32 x, s32 y);
|
||||
void dhudPrintChar(u8 c);
|
||||
void dhudPrintString(char *text);
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void faultCreateThread(void);
|
||||
void faultInit(void);
|
||||
void faultAssert(char *msg, char *file, s32 line);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -14,9 +14,9 @@ s32 joyShiftPfsStates(void);
|
||||
void joyRecordPfsState(u8 pfsstate);
|
||||
void joyCheckPfs(s32 arg0);
|
||||
void joySetPfsTemporarilyPlugged(s8 index);
|
||||
void joySystemInit(void);
|
||||
void joyInit(void);
|
||||
void joyDisableTemporarily(void);
|
||||
void joy00013dfc(void);
|
||||
void joyReset(void);
|
||||
void joy00013e84(void);
|
||||
u32 joyGetConnectedControllers(void);
|
||||
void joyConsumeSamples(struct joydata *joydata);
|
||||
@@ -47,7 +47,7 @@ void joyDisableCyclicPolling(s32 line, char *file);
|
||||
void joyEnableCyclicPolling(s32 line, char *file);
|
||||
#endif
|
||||
|
||||
void joyReset(void);
|
||||
void joyDestroy(void);
|
||||
void joyGetContpadNumsForPlayer(s8 playernum, s32 *pad1, s32 *pad2);
|
||||
void joyStopRumble(s8 device, bool disablepolling);
|
||||
s32 joy000155b4(s8 device);
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
void memaDefrag(void);
|
||||
void memaInit(void);
|
||||
void memaHeapInit(void *ptr, u32 size);
|
||||
void memaReset(void *ptr, u32 size);
|
||||
void memaPrint(void);
|
||||
void *memaAlloc(u32 size);
|
||||
s32 memaGrow(s32 addr, u32 amount);
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void memp000121e0(void);
|
||||
void mempInit(u8 *heapstart, u32 heaplen);
|
||||
void mempInit(void);
|
||||
void mempSetHeap(u8 *heapstart, u32 heaplen);
|
||||
u32 mempGetStageFree(void);
|
||||
void *mempGetNextStageAllocation(void);
|
||||
void *mempAlloc(u32 len, u8 pool);
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void gvarsInit(void);
|
||||
void varsInit(void);
|
||||
|
||||
void varsReset(void);
|
||||
|
||||
#endif
|
||||
@@ -6,14 +6,14 @@
|
||||
|
||||
void profileInit(void);
|
||||
void profileTick(void);
|
||||
void profile00009a90(void);
|
||||
void profileReset(void);
|
||||
void profile00009a98(void);
|
||||
void profileSetMarker(u32 arg0);
|
||||
Gfx *profileRender(Gfx *gdl);
|
||||
void viConfigureForLogos(void);
|
||||
void viConfigureForBanner(u8 *fb);
|
||||
void viConfigureForLegal(void);
|
||||
void viAllocateFbs(s32 stagenum);
|
||||
void viReset(s32 stagenum);
|
||||
void viBlack(bool black);
|
||||
void vi00009ed4(void);
|
||||
void viUpdateMode(void);
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "data.h"
|
||||
#include "types.h"
|
||||
|
||||
void videbugCreate(void);
|
||||
void videbugInit(void);
|
||||
void videbugCreateMesgQueue(void);
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user