Decompile currentPlayerSetGlobalDrawCameraOffset

This commit is contained in:
Ryan Dwyer
2020-01-30 19:53:30 +10:00
parent 51a9196658
commit ea57468cbd
4 changed files with 17 additions and 40 deletions
+3 -3
View File
@@ -135,14 +135,14 @@ u32 func0f0bd4e4(void);
u32 func0f0bd764(void);
u32 func0f0bd904(void);
u32 func0f0bfbb8(void);
u32 func0f0bfc1c(void);
void currentPlayerSetGlobalDrawCameraOffset(void);
u32 func0f0bfc7c(void);
u32 func0f0bffcc(void);
u32 func0f0c00cc(void);
u32 func0f0c0190(void);
u32 func0f0c07c8(void);
u32 func0f0c13a8(void);
u32 func0f0c1404(void);
void func0f0c13a8(s32 arg0);
void func0f0c1404(s32 shooter, s32 arg1);
u32 func0f0c160c(void);
u32 func0f0c16f4(void);
bool currentPlayerGet00fc(void);
+1 -1
View File
@@ -5,7 +5,7 @@
void func000159b0(u32 *obj48_20);
u32 func000159fc(void);
u32 func00015b10(void);
void func00015b10(struct coord *globaldrawcameraoffset);
u32 func00015b64(void);
u32 func00015be0(void);
u32 func00015be4(void);
+4 -8
View File
@@ -525,8 +525,8 @@ struct chrdata {
/*0x0e0*/ s32 lastseetarget60;
/*0x0e4*/ s32 lastvisibletarget60;
/*0x0e8*/ void *unk0e8;
/*0x0ec*/ u16 lastshooter;
/*0x0ee*/ u16 timeshooter;
/*0x0ec*/ s16 lastshooter;
/*0x0ee*/ s16 timeshooter;
/*0x0f0*/ f32 hearingscale;
/*0x0f4*/ s32 lastheartarget60;
/*0x0f8*/ u32 shadecol;
@@ -967,12 +967,8 @@ struct player {
/*0x002c*/ u32 unk002c;
/*0x0030*/ u32 unk0030;
/*0x0034*/ u32 unk0034;
/*0x0038*/ u32 unk0038;
/*0x003c*/ u32 unk003c;
/*0x0040*/ u32 unk0040;
/*0x0044*/ u32 unk0044;
/*0x0048*/ u32 unk0048;
/*0x004c*/ u32 unk004c;
/*0x0038*/ struct coord globaldrawworldoffset;
/*0x0044*/ struct coord globaldrawcameraoffset;
/*0x0050*/ u32 unk0050;
/*0x0054*/ u32 unk0054;
/*0x0058*/ u32 unk0058;