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Attempt to decompile handRenderHudGauge
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@@ -165,7 +165,7 @@ s32 weaponGetAmmoCapacity(s32 weaponnum, s32 func);
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Gfx *handRenderHudString(Gfx *gdl, char *text, s32 x, bool halign, s32 y, s32 valign, u32 colour);
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Gfx *handRenderHudInteger(Gfx *gdl, s32 value, s32 x, bool halign, s32 y, s32 valign, u32 colour);
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void abmagReset(struct abmag *abmag);
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u32 func0f0a9da8(void);
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void func0f0a9da8(struct abmag *abmag, s32 remaining, s32 capacity, s32 height);
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Gfx *handRenderHudGauge(Gfx *gdl, s32 x1, s32 y1, s32 x2, s32 y2, struct abmag *abmag, s32 remaining, s32 capacity, u32 vacantcolour, u32 occupiedcolour, bool flip);
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Gfx *handRenderHud(Gfx *gdl);
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void cboostAdd(s32 arg0);
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