Attempt to decompile handRenderHudGauge

This commit is contained in:
Ryan Dwyer
2021-04-18 22:47:25 +10:00
parent a76566fd69
commit eb099e32d4
3 changed files with 298 additions and 10 deletions
+1 -1
View File
@@ -165,7 +165,7 @@ s32 weaponGetAmmoCapacity(s32 weaponnum, s32 func);
Gfx *handRenderHudString(Gfx *gdl, char *text, s32 x, bool halign, s32 y, s32 valign, u32 colour);
Gfx *handRenderHudInteger(Gfx *gdl, s32 value, s32 x, bool halign, s32 y, s32 valign, u32 colour);
void abmagReset(struct abmag *abmag);
u32 func0f0a9da8(void);
void func0f0a9da8(struct abmag *abmag, s32 remaining, s32 capacity, s32 height);
Gfx *handRenderHudGauge(Gfx *gdl, s32 x1, s32 y1, s32 x2, s32 y2, struct abmag *abmag, s32 remaining, s32 capacity, u32 vacantcolour, u32 occupiedcolour, bool flip);
Gfx *handRenderHud(Gfx *gdl);
void cboostAdd(s32 arg0);