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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-31 17:12:45 -04:00
Decompile bgTestHitInVtxBatch
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+1
-1
@@ -220,7 +220,7 @@ extern struct var800a4ccc *var800a4ccc;
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extern u8 *g_BgLightsFileData;
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extern s16 *g_RoomPortals;
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extern struct var800a4cf0 var800a4cf0;
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extern struct coord var800a6470[16];
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extern f32 var800a6470[16 * 3];
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extern struct var800a6538 var800a6538[16];
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extern u32 g_BgRoomTestsDisabled;
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extern struct screenbox var800a65c0;
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@@ -66,11 +66,11 @@ s32 bgPopulateVtxBatchType(s32 roomnum, struct vtxbatch *batches, Gfx *gdl, s32
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void bgFindRoomVtxBatches(s32 roomnum);
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bool func0f15f20c(struct coord *arg0, struct coord *arg1, s32 *arg2, s32 *arg3);
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bool bg0f15f2b0(struct coord *arg0, struct coord *arg1, struct coord *arg2, struct coord *arg3);
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bool func0f15f560(struct coord *arg0, struct coord *arg1, struct coord *arg2, Gfx *arg3, void *arg4, struct gfxvtx *vertices, struct hitthing *hitthing);
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bool func0f15ffdc(struct model *model, struct coord *arg1, struct coord *arg2, struct coord *arg3, Gfx *arg4, Gfx *arg5, struct gfxvtx *vertices, f32 *arg7, void *arg8);
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bool bgCalculateHitInVtxBatch(struct coord *arg0, struct coord *arg1, struct coord *arg2, struct vtxbatch *batches, s32 roomnum, struct hitthing *hitthing);
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bool bgTestHitOnObj(struct coord *arg0, struct coord *arg1, struct coord *arg2, Gfx *arg3, void *arg4, struct gfxvtx *vertices, struct hitthing *hitthing);
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bool bgTestHitOnChr(struct model *model, struct coord *arg1, struct coord *arg2, struct coord *arg3, Gfx *arg4, Gfx *arg5, struct gfxvtx *vertices, f32 *arg7, struct hitthing *hitthing);
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bool bgTestHitInVtxBatch(struct coord *arg0, struct coord *arg1, struct coord *arg2, struct vtxbatch *batches, s32 roomnum, struct hitthing *hitthing);
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s32 bg0f1612e4(struct coord *bbmin, struct coord *bbmax, struct coord *arg2, struct coord *arg3, struct coord *arg4, struct coord *arg5);
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bool bgCalculateHitInRoom(struct coord *frompos, struct coord *topos, s32 roomnum, struct hitthing *hitthing);
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bool bgTestHitInRoom(struct coord *frompos, struct coord *topos, s32 roomnum, struct hitthing *hitthing);
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bool roomIsLoaded(s32 room);
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bool roomContainsCoord(struct coord *pos, s16 roomnum);
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bool func0f161c08(struct coord *arg0, s16 roomnum);
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+4
-4
@@ -5982,10 +5982,10 @@ struct var8009ddec {
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struct hitthing {
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struct coord unk00;
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struct coord unk0c;
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void *unk18;
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void *unk1c;
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void *unk20;
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Gfx *unk24;
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struct gfxvtx *unk18;
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struct gfxvtx *unk1c;
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struct gfxvtx *unk20;
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Gfx *tricmd;
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s16 unk28;
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s16 texturenum;
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s16 unk2c;
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