Decompile currentPlayerAdjustHeadAnimation

This commit is contained in:
Ryan Dwyer
2020-11-23 18:55:12 +10:00
parent 051d180f8e
commit ee0c48c5af
6 changed files with 49 additions and 124 deletions
+2
View File
@@ -158,7 +158,9 @@
#define ANIM_DEATH_0023 0x0023
#define ANIM_DEATH_0024 0x0024
#define ANIM_DEATH_0025 0x0025
#define ANIM_29 0x0029
#define ANIM_RUNNING_TWOHANDGUN 0x002a
#define ANIM_2B 0x002b
#define ANIM_SURRENDER_002E 0x002e
#define ANIM_SURRENDER_002F 0x002f
#define ANIM_DEATH_STOMACH_LONG 0x0039
+1 -1
View File
@@ -9,7 +9,7 @@ void currentPlayerUpdateHeadPos(struct coord *vel);
void currentPlayerUpdateHeadRot(struct coord *lookvel, struct coord *upvel);
void currentPlayerSetHeadDamp(f32 headdamp);
void func0f1138a4(f32 arg0, f32 arg1);
void func0f113f10(f32 arg0);
void currentPlayerAdjustHeadAnimation(f32 speed);
void currentPlayerStartDeathAnimation(s16 animnum, u32 flip, f32 fstarttime, f32 speed);
void currentPlayerSetAnimSpeed(f32 speed);
f32 func0f11416c(void);
+3 -3
View File
@@ -5053,9 +5053,9 @@ struct somedruggedracething {
};
struct var80075c00 {
u16 unk00;
f32 unk04;
f32 unk08;
u16 animnum;
f32 loopframe;
f32 endframe;
f32 unk0c;
f32 unk10;
f32 unk14;