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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-02 16:26:26 -04:00
Decompile currentPlayerAdjustHeadAnimation
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@@ -158,7 +158,9 @@
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#define ANIM_DEATH_0023 0x0023
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#define ANIM_DEATH_0024 0x0024
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#define ANIM_DEATH_0025 0x0025
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#define ANIM_29 0x0029
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#define ANIM_RUNNING_TWOHANDGUN 0x002a
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#define ANIM_2B 0x002b
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#define ANIM_SURRENDER_002E 0x002e
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#define ANIM_SURRENDER_002F 0x002f
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#define ANIM_DEATH_STOMACH_LONG 0x0039
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@@ -9,7 +9,7 @@ void currentPlayerUpdateHeadPos(struct coord *vel);
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void currentPlayerUpdateHeadRot(struct coord *lookvel, struct coord *upvel);
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void currentPlayerSetHeadDamp(f32 headdamp);
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void func0f1138a4(f32 arg0, f32 arg1);
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void func0f113f10(f32 arg0);
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void currentPlayerAdjustHeadAnimation(f32 speed);
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void currentPlayerStartDeathAnimation(s16 animnum, u32 flip, f32 fstarttime, f32 speed);
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void currentPlayerSetAnimSpeed(f32 speed);
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f32 func0f11416c(void);
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+3
-3
@@ -5053,9 +5053,9 @@ struct somedruggedracething {
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};
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struct var80075c00 {
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u16 unk00;
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f32 unk04;
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f32 unk08;
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u16 animnum;
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f32 loopframe;
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f32 endframe;
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f32 unk0c;
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f32 unk10;
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f32 unk14;
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