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Decompile currentPlayerAdjustHeadAnimation
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@@ -9,7 +9,7 @@ void currentPlayerUpdateHeadPos(struct coord *vel);
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void currentPlayerUpdateHeadRot(struct coord *lookvel, struct coord *upvel);
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void currentPlayerSetHeadDamp(f32 headdamp);
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void func0f1138a4(f32 arg0, f32 arg1);
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void func0f113f10(f32 arg0);
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void currentPlayerAdjustHeadAnimation(f32 speed);
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void currentPlayerStartDeathAnimation(s16 animnum, u32 flip, f32 fstarttime, f32 speed);
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void currentPlayerSetAnimSpeed(f32 speed);
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f32 func0f11416c(void);
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