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Decompile wallhitRenderPropHits
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@@ -6127,7 +6127,7 @@ struct wallhit {
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/*0x68*/ s16 unk68;
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/*0x6a*/ u8 texturenum;
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/*0x6b*/ u8 unk6b;
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/*0x6c*/ u8 unk6c;
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/*0x6c*/ u8 mtxindex;
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/*0x6d*/ u8 unk6d;
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/*0x6e*/ u8 unk6e;
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/*0x6f*/ u8 unk6f_00 : 1;
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