Set names for remaining mainmenu.c functions

This commit is contained in:
Ryan Dwyer
2025-02-05 20:56:21 +10:00
parent ab8fd066c8
commit eeab6610c9
9 changed files with 89 additions and 77 deletions
+3 -3
View File
@@ -13,10 +13,10 @@ extern struct menudialogdef g_NextMissionMenuDialog;
char *solo_menu_text_difficulty(struct menuitem *item);
bool is_stage_difficulty_unlocked(s32 stageindex, s32 difficulty);
void func0f105948(s32 weaponnum);
void mainmenu_prepare_weapon_menumodel(s32 weaponnum);
bool solo_choose_pause_dialog(void);
MenuDialogHandlerResult menudialog00103608(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data);
MenuDialogHandlerResult menudialog0010559c(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data);
MenuDialogHandlerResult menudialog_accept_mission(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data);
MenuDialogHandlerResult menudialog_mainmenu_options(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data);
MenuDialogHandlerResult solo_menu_dialog_pause_status(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data);
MenuItemHandlerResult menuhandler_accept_mission(s32 operation, struct menuitem *item, union handlerdata *data);
MenuItemHandlerResult menuhandler_inventory_list(s32 operation, struct menuitem *item, union handlerdata *data);
+1 -1
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@@ -4,7 +4,7 @@
#include "data.h"
#include "types.h"
f32 mp_handicap_to_damage_scale(u8 value);
f32 mp_handicap_to_value(u8 handicap);
void mp_start_match(void);
void mp_reset(void);
void mp_calculate_team_is_only_ai(void);