From f01ad3c1034aa1b4fda432a720093b1b7b82c25a Mon Sep 17 00:00:00 2001 From: Ryan Dwyer Date: Fri, 2 Oct 2020 17:35:28 +1000 Subject: [PATCH] Replace GBI magic numbers with constants --- src/game/game_1531a0.c | 13 +++++++------ src/game/game_167ae0.c | 4 ++-- 2 files changed, 9 insertions(+), 8 deletions(-) diff --git a/src/game/game_1531a0.c b/src/game/game_1531a0.c index 86c88e543..16a644be6 100644 --- a/src/game/game_1531a0.c +++ b/src/game/game_1531a0.c @@ -294,9 +294,9 @@ glabel func0f153628 Gfx *func0f153780(Gfx *gdl) { gDPPipeSync(gdl++); - gDPSetColorDither(gdl++, 0x00000040); - gDPSetTexturePersp(gdl++, 0x00080000); - gDPSetTextureLOD(gdl++, 0x00010000); + gDPSetColorDither(gdl++, G_CD_BAYER); + gDPSetTexturePersp(gdl++, G_TP_PERSP); + gDPSetTextureLOD(gdl++, G_TL_LOD); return gdl; } @@ -304,8 +304,9 @@ Gfx *func0f153780(Gfx *gdl) Gfx *func0f1537dc(Gfx *gdl, u32 colour) { gDPPipeSync(gdl++); - gDPSetRenderMode(gdl++, 0x00500000, 0x4240); - gDPSetCombine(gdl++, 0xffffff, 0xfffdf6fb); + gDPSetRenderMode(gdl++, G_RM_XLU_SURF, G_RM_XLU_SURF2); + gDPSetCombineMode(gdl++, G_CC_PRIMITIVE, G_CC_PRIMITIVE); + gDPSetPrimColor(gdl++, 0, 0, colour); return gdl; @@ -313,7 +314,7 @@ Gfx *func0f1537dc(Gfx *gdl, u32 colour) Gfx *func0f153838(Gfx *gdl) { - gDPSetCombine(gdl++, 0xff97ff, 0xff2dfeff); + gDPSetCombineLERP(gdl++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); return gdl; } diff --git a/src/game/game_167ae0.c b/src/game/game_167ae0.c index fd446449a..74ee776c5 100644 --- a/src/game/game_167ae0.c +++ b/src/game/game_167ae0.c @@ -523,8 +523,8 @@ Gfx *fadeRender(Gfx *gdl) } gDPPipeSync(gdl++); - gDPSetRenderMode(gdl++, 0x500000, 0x4340); - gDPSetCombine(gdl++, 0xffffff, 0xfffdf6fb); + gDPSetRenderMode(gdl++, G_RM_CLD_SURF, G_RM_CLD_SURF2); + gDPSetCombineMode(gdl++, G_CC_PRIMITIVE, G_CC_PRIMITIVE); gDPSetPrimColor(gdl++, 0, 0, colour); gDPFillRectangle(gdl++,