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Decompile currentPlayerSetAmmoQuantity
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@@ -19,7 +19,7 @@ void currentPlayerZoomOut(f32 fovpersec);
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void currentPlayerZoomIn(f32 fovpersec);
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bool weaponHasFlag(s32 itemid, u32 flag);
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bool weaponHasInvEFlag(s32 weaponnum, u32 flag);
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bool func0f0b184c(s32 weaponnum, s32 funcnum, bool arg2);
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bool func0f0b184c(s32 weaponnum, s32 funcnum, s32 arg2);
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s32 currentPlayerGetDeviceState(s32 weaponnum);
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void currentPlayerSetDeviceActive(s32 weaponum, bool active);
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u16 weaponGetModelNum(s32 weaponnum);
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