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https://gitlab.com/ryandwyer/perfect-dark
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Decompile chrTurn
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@@ -138,7 +138,7 @@ void chrCreateFireslot(struct chrdata *chr, s32 handnum, bool withsound, bool wi
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f32 chrGetInverseTheta(struct chrdata *chr);
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f32 chrGetAimAngle(struct chrdata *chr);
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f32 func0f03e754(struct chrdata *chr);
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s32 func0f03e788(struct chrdata *chr, s32 turning, f32 arg2, f32 arg3, f32 arg4);
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s32 chrTurn(struct chrdata *chr, s32 turning, f32 endanimframe, f32 speed, f32 toleranceangle);
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bool func0f03e9f4(struct chrdata *chr, struct attackanimconfig *animcfg, s32 arg2, s32 arg3, f32 arg4);
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void chrCalculateAimEndProperties(struct chrdata *chr, struct attackanimconfig *animcfg, bool hasleftgun, bool hasrightgun, f32 shootrotx);
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f32 chrGetAimLimitAngle(f32 sqdist);
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