Set names for headanim symbols

This commit is contained in:
Ryan Dwyer
2023-08-05 18:16:16 +10:00
parent aeca25d984
commit f1e1e6b204
11 changed files with 49 additions and 52 deletions
+3
View File
@@ -1347,6 +1347,9 @@
#define HATTYPE_METAL 3
#define HATTYPE_CLOTH 5
#define HEADANIM_RESTING 0
#define HEADANIM_MOVING 1
#define HEADBODYTYPE_DEFAULT 0
#define HEADBODYTYPE_FEMALE 1
#define HEADBODYTYPE_FEMALEGUARD 2
+1 -1
View File
@@ -302,7 +302,7 @@ extern struct menudialogdef g_MpEditSimulant4MbMenuDialog;
extern struct menudialogdef g_AdvancedSetup4MbMenuDialog;
extern struct filelist *g_FileLists[MAX_PLAYERS];
extern bool var80075bd0[];
extern struct var80075c00 var80075c00[];
extern struct headanim g_HeadAnims[2];
extern s32 var80075d60;
extern s32 var80075d64;
extern s32 var80075d68;
+1 -1
View File
@@ -10,7 +10,7 @@ void bheadFlipAnimation(void);
void bheadUpdateIdleRoll(void);
void bheadUpdatePos(struct coord *vel);
void bheadUpdateRot(struct coord *lookvel, struct coord *upvel);
void bheadSetdamp(f32 headdamp);
void bheadSetDamp(f32 headdamp);
void bheadUpdate(f32 arg0, f32 arg1);
void bheadAdjustAnimation(f32 speed);
void bheadStartDeathAnimation(s16 animnum, u32 flip, f32 fstarttime, f32 speed);
+4 -4
View File
@@ -4810,13 +4810,13 @@ struct animtable {
s32 injuryanimcount;
};
struct var80075c00 {
struct headanim {
s16 animnum;
f32 loopframe;
f32 endframe;
f32 unk0c;
f32 unk10;
f32 unk14;
f32 translateperframe;
f32 minspeed;
f32 maxspeed;
};
struct vimode {