Decompile modelIsNodeNotTvscreen

This commit is contained in:
Ryan Dwyer
2021-05-29 11:50:08 +10:00
parent 5939603a87
commit f34ef0ac3c
3 changed files with 24 additions and 57 deletions
+1
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@@ -1884,6 +1884,7 @@
#define MODELPART_CIHUB_0000 0x0000 // dl
#define MODELPART_CIHUB_0001 0x0001 // dl
#define MODELPART_CIHUB_0002 0x0002 // dl
#define MODELPART_CIHUB_0003 0x0003 // dl
#define MODELPART_CLASSICGUN_0032 0x0032 // position
#define MODELPART_CLASSICGUN_003C 0x003c // positionheld
#define MODELPART_CLASSICGUN_0050 0x0050 // position
+1 -1
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@@ -212,7 +212,7 @@ void objRenderProp(struct prop *prop, struct modelrenderdata *renderdata, bool w
Gfx *gfxRenderRadialShadow(Gfx *gdl, f32 x, f32 y, f32 z, f32 angle, f32 size, u32 alpha);
Gfx *objRenderShadow(struct defaultobj *obj, Gfx *gdl);
Gfx *objRender(struct prop *prop, Gfx *gdl, bool withalpha);
u32 func0f081c18(void);
bool modelIsNodeNotTvscreen(struct modelfiledata *filedata, struct modelnode *node);
u32 func0f081ccc(void);
u32 func0f0826cc(void);
void propobjSetDropped(struct prop *prop, u32 reason);