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https://gitlab.com/ryandwyer/perfect-dark
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Decompile modelIsNodeNotTvscreen
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@@ -212,7 +212,7 @@ void objRenderProp(struct prop *prop, struct modelrenderdata *renderdata, bool w
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Gfx *gfxRenderRadialShadow(Gfx *gdl, f32 x, f32 y, f32 z, f32 angle, f32 size, u32 alpha);
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Gfx *objRenderShadow(struct defaultobj *obj, Gfx *gdl);
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Gfx *objRender(struct prop *prop, Gfx *gdl, bool withalpha);
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u32 func0f081c18(void);
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bool modelIsNodeNotTvscreen(struct modelfiledata *filedata, struct modelnode *node);
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u32 func0f081ccc(void);
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u32 func0f0826cc(void);
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void propobjSetDropped(struct prop *prop, u32 reason);
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