Rename if_fade_complete to if_colour_fade_complete and discover real if_fade_complete

This commit is contained in:
Ryan Dwyer
2020-02-08 22:02:05 +10:00
parent 374af84a4e
commit f37344e236
6 changed files with 17 additions and 28 deletions
+5 -5
View File
@@ -1994,10 +1994,7 @@
mkshort(0x00e4), \
u1,
/**
* Checks if the screen fade is complete. Follows the label if complete.
*/
#define if_fade_complete(chr, label) \
#define if_colour_fade_complete(chr, label) \
mkshort(0x00e5), \
chr, \
label,
@@ -3609,7 +3606,10 @@
mkword(rgba), \
mkshort(num_frames),
#define cmd01cc(label) \
/**
* Checks if the screen fade is complete. Follows the label if complete.
*/
#define if_fade_complete(label) \
mkshort(0x01cc), \
label,
+2 -2
View File
@@ -231,7 +231,7 @@
/*0x00e2*/ bool ai00e2(void);
/*0x00e3*/ bool ai00e3(void);
/*0x00e4*/ bool ai00e4(void);
/*0x00e5*/ bool aiIfFadeComplete(void);
/*0x00e5*/ bool aiIfColourFadeComplete(void);
/*0x00e8*/ bool aiSetDoorOpen(void);
/*0x00e9*/ bool ai00e9(void);
/*0x00ea*/ bool aiIfNumPlayersLessThan(void);
@@ -423,7 +423,7 @@
/*0x01c9*/ bool ai01c9(void);
/*0x01ca*/ bool aiChrSetCutsceneWeapon(void);
/*0x01cb*/ bool aiFadeScreen(void);
/*0x01cc*/ bool ai01cc(void);
/*0x01cc*/ bool aiIfFadeComplete(void);
/*0x01cd*/ bool aiChrSetHudProjectorVisible(void);
/*0x01ce*/ bool ai01ce(void);
/*0x01cf*/ bool aiChrSetFiringInCutscene(void);
+1 -1
View File
@@ -45,7 +45,7 @@ u32 func0f167b84(void);
u32 func0f167c88(void);
u32 func0f167e7c(void);
u32 func0f1685d8(void);
u32 func0f16889c(void);
bool fadeIsActive(void);
u32 func0f1688c8(void);
u32 func0f1688fc(void);
u32 func0f168b4c(void);