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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-03 08:33:20 -04:00
Decompile bgun0f0a2da8
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@@ -118,7 +118,7 @@ bool bgun0f0a27c8(void);
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void bgunHandlePlayerDead(void);
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bool bgunIsMissionCritical(s32 weaponnum);
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void bgunLoseGun(struct prop *attacker);
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void bgun0f0a2da8(u32 arg0);
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void bgun0f0a2da8(s32 *arg0);
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s32 bgun0f0a2e94(struct model *model, struct modelnode *node, s32 arg2);
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void bgunStartDetonateAnimation(s32 playernum);
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void bgunUpdateGangsta(struct hand *hand, s32 handnum, struct coord *arg2, struct weaponfunc *funcdef, Mtxf *arg4, Mtxf *arg5);
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+2
-2
@@ -2280,8 +2280,8 @@ struct hand {
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/*0x0dbc*/ u32 fspare7;
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/*0x0dc0*/ u32 fspare8;
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/*0x0dc4*/ struct abmag abmag;
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/*0x0dcc*/ u32 unk0dcc;
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/*0x0dd0*/ u32 unk0dd0;
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/*0x0dcc*/ s32 *unk0dcc;
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/*0x0dd0*/ s32 *unk0dd0;
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/*0x0dd4*/ s32 unk0dd4;
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/*0x0dd8*/ Mtxf *unk0dd8;
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};
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