Decompile mpDecideQuickTeams

This commit is contained in:
Ryan Dwyer
2021-02-14 19:42:37 +10:00
parent 7ba0539573
commit f57bce0faf
7 changed files with 67 additions and 151 deletions
+1 -1
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@@ -2147,7 +2147,7 @@
#define MPQUICKTEAM_PLAYERSTEAMS 2
#define MPQUICKTEAM_PLAYERSVSSIMS 3
#define MPQUICKTEAM_PLAYERSIMTEAMS 4
#define MPQUICKTEAM_5 5
#define MPQUICKTEAM_NONE 5
#define MPSCENARIO_COMBAT 0
#define MPSCENARIO_HOLDTHEBRIEFCASE 1
+2 -2
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@@ -83,7 +83,7 @@ struct mpchr *func0f18c794(s32 index);
u32 func0f18c828(void);
s32 mpGetNumChrs(void);
u32 func0f18c8b8(void);
u32 func0f18c984(void);
void func0f18c984(s32 arg0, u8 arg1);
u32 func0f18cb60(void);
s32 mpGetNumSimulants(void);
void mpRemoveSimulant(s32 index);
@@ -91,7 +91,7 @@ bool mpHasSimulants(void);
u32 func0f18cc8c(void);
bool mpIsSimSlotEnabled(s32 slot);
s32 mpGetSimTypeIndex(s32 type, s32 difficulty);
u32 func0f18cddc(void);
void func0f18cddc(void);
s32 mpPlayerGetIndex(struct chrdata *chr);
struct chrdata *mpGetChrFromPlayerIndex(s32 index);
s32 func0f18d074(s32 index);
+1 -1
View File
@@ -63,7 +63,7 @@ char *mpMenuTextSavePlayerOrCopy(struct menuitem *item);
char *mpMenuTextArenaName(struct menuitem *item);
char *mpMenuTextWeaponSetName(struct menuitem *item);
void func0f17f100(void);
void func0f17f260(void);
void mpDecideQuickTeams(void);
void func0f17f428(void);
s32 menuhandlerPlayerTeam(u32 operation, struct menuitem *item, union handlerdata *data);
s32 menuhandlerMpNumberOfSimulants(u32 operation, struct menuitem *item, union handlerdata *data);