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https://gitlab.com/ryandwyer/perfect-dark
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Decompile mpDecideQuickTeams
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@@ -83,7 +83,7 @@ struct mpchr *func0f18c794(s32 index);
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u32 func0f18c828(void);
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s32 mpGetNumChrs(void);
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u32 func0f18c8b8(void);
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u32 func0f18c984(void);
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void func0f18c984(s32 arg0, u8 arg1);
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u32 func0f18cb60(void);
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s32 mpGetNumSimulants(void);
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void mpRemoveSimulant(s32 index);
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@@ -91,7 +91,7 @@ bool mpHasSimulants(void);
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u32 func0f18cc8c(void);
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bool mpIsSimSlotEnabled(s32 slot);
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s32 mpGetSimTypeIndex(s32 type, s32 difficulty);
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u32 func0f18cddc(void);
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void func0f18cddc(void);
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s32 mpPlayerGetIndex(struct chrdata *chr);
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struct chrdata *mpGetChrFromPlayerIndex(s32 index);
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s32 func0f18d074(s32 index);
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@@ -63,7 +63,7 @@ char *mpMenuTextSavePlayerOrCopy(struct menuitem *item);
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char *mpMenuTextArenaName(struct menuitem *item);
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char *mpMenuTextWeaponSetName(struct menuitem *item);
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void func0f17f100(void);
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void func0f17f260(void);
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void mpDecideQuickTeams(void);
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void func0f17f428(void);
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s32 menuhandlerPlayerTeam(u32 operation, struct menuitem *item, union handlerdata *data);
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s32 menuhandlerMpNumberOfSimulants(u32 operation, struct menuitem *item, union handlerdata *data);
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