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https://gitlab.com/ryandwyer/perfect-dark
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pal-beta: Get game segment matching excluding pointers
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@@ -159,7 +159,7 @@ extern f32 var8009dd6c;
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extern s32 g_DefaultWeapons[2];
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extern s32 g_CutsceneCurAnimFrame60;
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#if VERSION >= VERSION_PAL_FINAL
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#if VERSION >= VERSION_PAL_BETA
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extern f32 var8009e388pf;
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#endif
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@@ -2253,7 +2253,7 @@ struct hand {
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/*0x066c*/ u32 typechange;
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/*0x0670*/ s32 pausetime60;
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/*0x0674*/ u32 pausechange;
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/*0x0678*/ u32 nextprevchange; // "
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/*0x0678*/ u32 nextprevchange;
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/*0x067c*/ struct coord posstart;
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/*0x0688*/ f32 rotxstart;
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/*0x068c*/ struct coord posend;
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@@ -2369,7 +2369,7 @@ struct hand {
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/*0x0cb4*/ s32 gs_int4;
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/*0x0cb8*/ s32 animload;
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/*0x0cbc*/ s32 animframeinc;
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#if VERSION >= VERSION_PAL_FINAL
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#if VERSION >= VERSION_PAL_BETA
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/*0x0cc0*/ f32 animframeincfreal;
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#else
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/*0x0cc0*/ u32 animframeincfreal;
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