pal-beta: Get game segment matching excluding pointers

This commit is contained in:
Ryan Dwyer
2022-03-11 21:58:39 +10:00
parent fa7698724c
commit f5eb967ee2
52 changed files with 48637 additions and 121 deletions
+1 -1
View File
@@ -159,7 +159,7 @@ extern f32 var8009dd6c;
extern s32 g_DefaultWeapons[2];
extern s32 g_CutsceneCurAnimFrame60;
#if VERSION >= VERSION_PAL_FINAL
#if VERSION >= VERSION_PAL_BETA
extern f32 var8009e388pf;
#endif
+2 -2
View File
@@ -2253,7 +2253,7 @@ struct hand {
/*0x066c*/ u32 typechange;
/*0x0670*/ s32 pausetime60;
/*0x0674*/ u32 pausechange;
/*0x0678*/ u32 nextprevchange; // "
/*0x0678*/ u32 nextprevchange;
/*0x067c*/ struct coord posstart;
/*0x0688*/ f32 rotxstart;
/*0x068c*/ struct coord posend;
@@ -2369,7 +2369,7 @@ struct hand {
/*0x0cb4*/ s32 gs_int4;
/*0x0cb8*/ s32 animload;
/*0x0cbc*/ s32 animframeinc;
#if VERSION >= VERSION_PAL_FINAL
#if VERSION >= VERSION_PAL_BETA
/*0x0cc0*/ f32 animframeincfreal;
#else
/*0x0cc0*/ u32 animframeincfreal;