mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-29 15:33:02 -04:00
Rename many symbols
* g_MenuStackDepth to g_MpPlayerNum * menu_item.left/right to menu_item.param2/param3 * g_Options to g_MpChrs * optionsindex to mpchrnum * mpchr.booleans to options * mpchr.mpbody/mphead to bodynum/headnum * mpchr.mptitle to title
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@@ -3,39 +3,39 @@
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#include <ultra64.h>
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#include "types.h"
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s32 optionsGetControlMode(s32 optionsindex);
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void optionsSetControlMode(s32 optionsindex, s32 mode);
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s32 optionsGetUnk45(s32 optionsindex);
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s32 optionsGetUnk46(s32 optionsindex);
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s32 optionsGetForwardPitch(s32 optionsindex);
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s32 optionsGetAutoAim(s32 optionsindex);
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s32 optionsGetLookAhead(s32 optionsindex);
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s32 optionsGetAimControl(s32 optionsindex);
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s32 optionsGetSightOnScreen(s32 optionsindex);
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s32 optionsGetAmmoOnScreen(s32 optionsindex);
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s32 optionsGetShowGunFunction(s32 optionsindex);
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s32 optionsGetAlwaysShowTarget(s32 optionsindex);
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s32 optionsGetShowZoomRange(s32 optionsindex);
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s32 optionsGetPaintball(s32 optionsindex);
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s32 optionsGetShowMissionTime(s32 optionsindex);
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s32 optionsGetControlMode(s32 mpchrnum);
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void optionsSetControlMode(s32 mpchrnum, s32 mode);
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s32 optionsGetUnk45(s32 mpchrnum);
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s32 optionsGetUnk46(s32 mpchrnum);
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s32 optionsGetForwardPitch(s32 mpchrnum);
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s32 optionsGetAutoAim(s32 mpchrnum);
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s32 optionsGetLookAhead(s32 mpchrnum);
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s32 optionsGetAimControl(s32 mpchrnum);
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s32 optionsGetSightOnScreen(s32 mpchrnum);
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s32 optionsGetAmmoOnScreen(s32 mpchrnum);
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s32 optionsGetShowGunFunction(s32 mpchrnum);
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s32 optionsGetAlwaysShowTarget(s32 mpchrnum);
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s32 optionsGetShowZoomRange(s32 mpchrnum);
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s32 optionsGetPaintball(s32 mpchrnum);
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s32 optionsGetShowMissionTime(s32 mpchrnum);
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u8 optionsGetInGameSubtitles(void);
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u8 optionsGetCutsceneSubtitles(void);
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s32 optionsGetHeadRoll(s32 optionsindex);
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s32 optionsGetHeadRoll(s32 mpchrnum);
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void optionsSetForwardPitch(s32 optionsindex, bool enable);
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void optionsSetAutoAim(s32 optionsindex, bool enable);
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void optionsSetLookAhead(s32 optionsindex, bool enable);
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void optionsSetAimControl(s32 optionsindex, s32 index);
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void optionsSetSightOnScreen(s32 optionsindex, bool enable);
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void optionsSetAmmoOnScreen(s32 optionsindex, bool enable);
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void optionsSetShowGunFunction(s32 optionsindex, bool enable);
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void optionsSetAlwaysShowTarget(s32 optionsindex, bool enable);
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void optionsSetShowZoomRange(s32 optionsindex, bool enable);
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void optionsSetPaintball(s32 optionsindex, bool enable);
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void optionsSetShowMissionTime(s32 optionsindex, bool enable);
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void optionsSetForwardPitch(s32 mpchrnum, bool enable);
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void optionsSetAutoAim(s32 mpchrnum, bool enable);
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void optionsSetLookAhead(s32 mpchrnum, bool enable);
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void optionsSetAimControl(s32 mpchrnum, s32 index);
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void optionsSetSightOnScreen(s32 mpchrnum, bool enable);
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void optionsSetAmmoOnScreen(s32 mpchrnum, bool enable);
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void optionsSetShowGunFunction(s32 mpchrnum, bool enable);
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void optionsSetAlwaysShowTarget(s32 mpchrnum, bool enable);
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void optionsSetShowZoomRange(s32 mpchrnum, bool enable);
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void optionsSetPaintball(s32 mpchrnum, bool enable);
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void optionsSetShowMissionTime(s32 mpchrnum, bool enable);
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void optionsSetInGameSubtitles(s32 enable);
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void optionsSetCutsceneSubtitles(s32 enable);
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void optionsSetHeadRoll(s32 optionsindex, bool enable);
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void optionsSetHeadRoll(s32 mpchrnum, bool enable);
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s32 optionsGetEffectiveScreenSize(void);
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s32 optionsGetScreenSize(void);
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void optionsSetScreenSize(s32 size);
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@@ -845,8 +845,7 @@ extern u32 var800ac500;
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extern u32 var800ac530;
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extern struct mpsim g_MpSimulants[8];
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extern u32 var800ac798;
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extern struct options g_Options[];
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extern u32 var800ac858;
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extern struct mpchr g_MpChrs[];
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extern u32 var800aca38;
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extern u32 var800acad8;
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extern u32 var800acb78;
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@@ -143,7 +143,7 @@ extern u32 var800711e8;
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extern u32 var800711f4;
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extern u32 var8007142c;
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extern u32 var80071440;
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extern u32 g_MenuStackDepth;
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extern u32 g_MpPlayerNum;
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extern u32 var8007144c;
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extern u32 var80071468;
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extern u32 var80071470;
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@@ -301,7 +301,7 @@ extern struct mpheadentry mpheadstable[];
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extern u32 table_0x2d678[];
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extern struct mpsimulant mpgeneralsimulants[];
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extern struct mpsimulant mpspecialsimulants[];
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extern struct mpbody mpbodytable[];
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extern struct bodynum mpbodytable[];
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extern u32 mppresets[];
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extern u32 mpteamcolors[];
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extern u32 var80087d10;
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+9
-9
@@ -2678,7 +2678,7 @@ struct mpsimulant {
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u8 unlockvalue;
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};
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struct mpbody {
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struct bodynum {
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u16 slot;
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u16 name;
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u16 unk04;
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@@ -2811,8 +2811,8 @@ struct menu_item {
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u8 type;
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u8 param;
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u32 flags;
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u32 left;
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u32 right;
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u32 param2;
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u32 param3;
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void *handler;
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};
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@@ -2895,7 +2895,7 @@ struct gvars74 {
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/*0x64*/ u32 unk64;
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/*0x68*/ u32 unk68;
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/*0x6c*/ u32 unk6c;
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/*0x70*/ u32 optionsindex;
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/*0x70*/ u32 mpchrnum;
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/*0x74*/ u32 unk74;
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/*0x78*/ u32 unk78;
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/*0x7c*/ u32 unk7c;
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@@ -3941,15 +3941,15 @@ struct propstate {
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/*0x18*/ u32 lastupdateframe;
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};
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struct options {
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struct mpchr {
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/*0x00*/ u16 unk00;
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/*0x04*/ u32 unk04;
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/*0x08*/ u32 unk08;
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/*0x0c*/ u8 unk0c;
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/*0x0d*/ u8 unk0d;
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/*0x0e*/ u8 unk0e;
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/*0x0f*/ u8 mphead;
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/*0x10*/ u8 mpbody;
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/*0x0f*/ u8 headnum;
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/*0x10*/ u8 bodynum;
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/*0x14*/ u32 unk14;
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/*0x18*/ u32 unk18;
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/*0x1c*/ u32 unk1c;
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@@ -3966,7 +3966,7 @@ struct options {
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/*0x45*/ s8 unk45;
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/*0x46*/ s8 unk46;
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/*0x47*/ u8 unk47;
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/*0x48*/ u16 booleans;
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/*0x48*/ u16 options;
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/*0x4c*/ u32 unk4c;
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/*0x50*/ u32 unk50;
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/*0x54*/ u32 unk54;
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@@ -3986,7 +3986,7 @@ struct options {
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/*0x8c*/ u32 unk8c;
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/*0x90*/ u32 unk90;
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/*0x94*/ u8 unk94;
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/*0x95*/ u8 mptitle;
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/*0x95*/ u8 title;
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/*0x98*/ u32 unk98;
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/*0x9c*/ u32 unk9c;
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};
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