Rename many symbols

* g_MenuStackDepth to g_MpPlayerNum
* menu_item.left/right to menu_item.param2/param3
* g_Options to g_MpChrs
* optionsindex to mpchrnum
* mpchr.booleans to options
* mpchr.mpbody/mphead to bodynum/headnum
* mpchr.mptitle to title
This commit is contained in:
Ryan Dwyer
2020-01-03 23:14:23 +10:00
parent 35e9a75213
commit f61a06e02d
24 changed files with 475 additions and 596 deletions
+28 -28
View File
@@ -3,39 +3,39 @@
#include <ultra64.h>
#include "types.h"
s32 optionsGetControlMode(s32 optionsindex);
void optionsSetControlMode(s32 optionsindex, s32 mode);
s32 optionsGetUnk45(s32 optionsindex);
s32 optionsGetUnk46(s32 optionsindex);
s32 optionsGetForwardPitch(s32 optionsindex);
s32 optionsGetAutoAim(s32 optionsindex);
s32 optionsGetLookAhead(s32 optionsindex);
s32 optionsGetAimControl(s32 optionsindex);
s32 optionsGetSightOnScreen(s32 optionsindex);
s32 optionsGetAmmoOnScreen(s32 optionsindex);
s32 optionsGetShowGunFunction(s32 optionsindex);
s32 optionsGetAlwaysShowTarget(s32 optionsindex);
s32 optionsGetShowZoomRange(s32 optionsindex);
s32 optionsGetPaintball(s32 optionsindex);
s32 optionsGetShowMissionTime(s32 optionsindex);
s32 optionsGetControlMode(s32 mpchrnum);
void optionsSetControlMode(s32 mpchrnum, s32 mode);
s32 optionsGetUnk45(s32 mpchrnum);
s32 optionsGetUnk46(s32 mpchrnum);
s32 optionsGetForwardPitch(s32 mpchrnum);
s32 optionsGetAutoAim(s32 mpchrnum);
s32 optionsGetLookAhead(s32 mpchrnum);
s32 optionsGetAimControl(s32 mpchrnum);
s32 optionsGetSightOnScreen(s32 mpchrnum);
s32 optionsGetAmmoOnScreen(s32 mpchrnum);
s32 optionsGetShowGunFunction(s32 mpchrnum);
s32 optionsGetAlwaysShowTarget(s32 mpchrnum);
s32 optionsGetShowZoomRange(s32 mpchrnum);
s32 optionsGetPaintball(s32 mpchrnum);
s32 optionsGetShowMissionTime(s32 mpchrnum);
u8 optionsGetInGameSubtitles(void);
u8 optionsGetCutsceneSubtitles(void);
s32 optionsGetHeadRoll(s32 optionsindex);
s32 optionsGetHeadRoll(s32 mpchrnum);
void optionsSetForwardPitch(s32 optionsindex, bool enable);
void optionsSetAutoAim(s32 optionsindex, bool enable);
void optionsSetLookAhead(s32 optionsindex, bool enable);
void optionsSetAimControl(s32 optionsindex, s32 index);
void optionsSetSightOnScreen(s32 optionsindex, bool enable);
void optionsSetAmmoOnScreen(s32 optionsindex, bool enable);
void optionsSetShowGunFunction(s32 optionsindex, bool enable);
void optionsSetAlwaysShowTarget(s32 optionsindex, bool enable);
void optionsSetShowZoomRange(s32 optionsindex, bool enable);
void optionsSetPaintball(s32 optionsindex, bool enable);
void optionsSetShowMissionTime(s32 optionsindex, bool enable);
void optionsSetForwardPitch(s32 mpchrnum, bool enable);
void optionsSetAutoAim(s32 mpchrnum, bool enable);
void optionsSetLookAhead(s32 mpchrnum, bool enable);
void optionsSetAimControl(s32 mpchrnum, s32 index);
void optionsSetSightOnScreen(s32 mpchrnum, bool enable);
void optionsSetAmmoOnScreen(s32 mpchrnum, bool enable);
void optionsSetShowGunFunction(s32 mpchrnum, bool enable);
void optionsSetAlwaysShowTarget(s32 mpchrnum, bool enable);
void optionsSetShowZoomRange(s32 mpchrnum, bool enable);
void optionsSetPaintball(s32 mpchrnum, bool enable);
void optionsSetShowMissionTime(s32 mpchrnum, bool enable);
void optionsSetInGameSubtitles(s32 enable);
void optionsSetCutsceneSubtitles(s32 enable);
void optionsSetHeadRoll(s32 optionsindex, bool enable);
void optionsSetHeadRoll(s32 mpchrnum, bool enable);
s32 optionsGetEffectiveScreenSize(void);
s32 optionsGetScreenSize(void);
void optionsSetScreenSize(s32 size);