mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-16 20:47:53 -04:00
Rename many symbols
* g_MenuStackDepth to g_MpPlayerNum * menu_item.left/right to menu_item.param2/param3 * g_Options to g_MpChrs * optionsindex to mpchrnum * mpchr.booleans to options * mpchr.mpbody/mphead to bodynum/headnum * mpchr.mptitle to title
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@@ -3,39 +3,39 @@
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#include <ultra64.h>
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#include "types.h"
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s32 optionsGetControlMode(s32 optionsindex);
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void optionsSetControlMode(s32 optionsindex, s32 mode);
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s32 optionsGetUnk45(s32 optionsindex);
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s32 optionsGetUnk46(s32 optionsindex);
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s32 optionsGetForwardPitch(s32 optionsindex);
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s32 optionsGetAutoAim(s32 optionsindex);
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s32 optionsGetLookAhead(s32 optionsindex);
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s32 optionsGetAimControl(s32 optionsindex);
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s32 optionsGetSightOnScreen(s32 optionsindex);
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s32 optionsGetAmmoOnScreen(s32 optionsindex);
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s32 optionsGetShowGunFunction(s32 optionsindex);
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s32 optionsGetAlwaysShowTarget(s32 optionsindex);
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s32 optionsGetShowZoomRange(s32 optionsindex);
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s32 optionsGetPaintball(s32 optionsindex);
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s32 optionsGetShowMissionTime(s32 optionsindex);
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s32 optionsGetControlMode(s32 mpchrnum);
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void optionsSetControlMode(s32 mpchrnum, s32 mode);
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s32 optionsGetUnk45(s32 mpchrnum);
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s32 optionsGetUnk46(s32 mpchrnum);
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s32 optionsGetForwardPitch(s32 mpchrnum);
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s32 optionsGetAutoAim(s32 mpchrnum);
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s32 optionsGetLookAhead(s32 mpchrnum);
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s32 optionsGetAimControl(s32 mpchrnum);
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s32 optionsGetSightOnScreen(s32 mpchrnum);
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s32 optionsGetAmmoOnScreen(s32 mpchrnum);
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s32 optionsGetShowGunFunction(s32 mpchrnum);
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s32 optionsGetAlwaysShowTarget(s32 mpchrnum);
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s32 optionsGetShowZoomRange(s32 mpchrnum);
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s32 optionsGetPaintball(s32 mpchrnum);
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s32 optionsGetShowMissionTime(s32 mpchrnum);
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u8 optionsGetInGameSubtitles(void);
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u8 optionsGetCutsceneSubtitles(void);
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s32 optionsGetHeadRoll(s32 optionsindex);
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s32 optionsGetHeadRoll(s32 mpchrnum);
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void optionsSetForwardPitch(s32 optionsindex, bool enable);
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void optionsSetAutoAim(s32 optionsindex, bool enable);
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void optionsSetLookAhead(s32 optionsindex, bool enable);
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void optionsSetAimControl(s32 optionsindex, s32 index);
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void optionsSetSightOnScreen(s32 optionsindex, bool enable);
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void optionsSetAmmoOnScreen(s32 optionsindex, bool enable);
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void optionsSetShowGunFunction(s32 optionsindex, bool enable);
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void optionsSetAlwaysShowTarget(s32 optionsindex, bool enable);
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void optionsSetShowZoomRange(s32 optionsindex, bool enable);
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void optionsSetPaintball(s32 optionsindex, bool enable);
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void optionsSetShowMissionTime(s32 optionsindex, bool enable);
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void optionsSetForwardPitch(s32 mpchrnum, bool enable);
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void optionsSetAutoAim(s32 mpchrnum, bool enable);
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void optionsSetLookAhead(s32 mpchrnum, bool enable);
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void optionsSetAimControl(s32 mpchrnum, s32 index);
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void optionsSetSightOnScreen(s32 mpchrnum, bool enable);
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void optionsSetAmmoOnScreen(s32 mpchrnum, bool enable);
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void optionsSetShowGunFunction(s32 mpchrnum, bool enable);
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void optionsSetAlwaysShowTarget(s32 mpchrnum, bool enable);
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void optionsSetShowZoomRange(s32 mpchrnum, bool enable);
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void optionsSetPaintball(s32 mpchrnum, bool enable);
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void optionsSetShowMissionTime(s32 mpchrnum, bool enable);
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void optionsSetInGameSubtitles(s32 enable);
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void optionsSetCutsceneSubtitles(s32 enable);
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void optionsSetHeadRoll(s32 optionsindex, bool enable);
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void optionsSetHeadRoll(s32 mpchrnum, bool enable);
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s32 optionsGetEffectiveScreenSize(void);
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s32 optionsGetScreenSize(void);
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void optionsSetScreenSize(s32 size);
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