Add comments where sound IDs are used and improve documentation for say_quip AI command

This commit is contained in:
Ryan Dwyer
2020-05-20 22:49:08 +10:00
parent ff0420aa3a
commit f6867e37df
28 changed files with 985 additions and 913 deletions
+1 -1
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@@ -16,7 +16,7 @@ u32 func0f093508(void);
u32 func0f093630(void);
u32 func0f093790(void);
u32 func0f0938ec(void);
u32 func0f0939f8(void *arg0, struct prop *prop, s16 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 arg7, s32 arg8, f32 arg9, s32 arg10, s32 arg11, f32 arg12, f32 arg13, f32 arg14);
u32 func0f0939f8(void *arg0, struct prop *prop, s16 sound, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 arg7, s32 arg8, f32 arg9, s32 arg10, s32 arg11, f32 arg12, f32 arg13, f32 arg14);
void audioMuteChannel(s32 channel);
u32 audioIfChannelIdle(s32 channel);
bool audioPlayFromProp2(s8 channel_id, s32 audio_id, s32 volumemaybe, struct prop *prop, u32 arg4, s32 arg5, s32 arg6, s32 arg7);
+1 -1
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@@ -236,7 +236,7 @@ void propObjGetBbox(struct prop *prop, f32 *width, f32 *ymax, f32 *ymin);
u32 func0f087638(void);
u32 func0f087668(void);
u32 func0f08791c(void);
void func0f087b0c(u32 arg0);
void func0f087b0c(u32 ammotype);
u32 propPlayPickupSound(struct prop *prop, s32 weapon);
void func0f087d10(s32 weaponnum);
u32 func0f087e40(void);