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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-16 04:44:08 -04:00
Decompile bgunUpdateSmoke
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@@ -122,7 +122,7 @@ void bgun0f0a2da8(u32 arg0);
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s32 bgun0f0a2e94(struct model *model, struct modelnode *node, s32 arg2);
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void bgunStartDetonateAnimation(s32 playernum);
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void bgunUpdateGangsta(struct hand *hand, s32 handnum, struct coord *arg2, struct weaponfunc *funcdef, Mtxf *arg4, Mtxf *arg5);
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void bgun0f0a3490(struct hand *hand, s32 handnum, s32 weaponnum, struct weaponfunc *funcdef);
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void bgunUpdateSmoke(struct hand *hand, s32 handnum, s32 weaponnum, struct weaponfunc *funcdef);
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void bgunUpdateLasersight(struct hand *hand, struct modelfiledata *modeldef, s32 handnum, u8 *allocation);
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void bgunUpdateReaper(struct hand *hand, struct modelfiledata *modeldef);
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void bgunUpdateSniperRifle(struct modelfiledata *modeldef, u8 *allocation);
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@@ -12,7 +12,7 @@ void smokeStop(void);
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Gfx *smokeRenderPart(struct smoke *smoke, struct smokepart *part, Gfx *gdl, struct coord *coord, f32 size);
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struct smoke *smokeCreate(struct coord *pos, s16 *rooms, s16 type);
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bool func0f12e454(struct coord *pos, s16 *rooms, s16 type, u32 arg4);
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bool smokeCreateForHand(struct coord *pos, s16 *rooms, s16 type, s32 handnum);
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bool smokeCreateWithSource(void *source, struct coord *pos, s16 *rooms, s16 type, bool srcispadeffect);
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void smokeCreateAtProp(struct prop *prop, s16 type);
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void smokeCreateAtPadEffect(struct padeffectobj *effect, struct coord *pos, s16 *rooms, s16 type);
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