Decompile playerTick

This commit is contained in:
Ryan Dwyer
2021-06-01 20:11:46 +10:00
parent 5d4decdba0
commit f6efddef20
9 changed files with 232 additions and 1032 deletions
+1 -1
View File
@@ -140,7 +140,7 @@ f32 chrGetAimAngle(struct chrdata *chr);
f32 func0f03e754(struct chrdata *chr);
s32 func0f03e788(struct chrdata *chr, s32 turning, f32 arg2, f32 arg3, f32 arg4);
bool func0f03e9f4(struct chrdata *chr, struct attackanimconfig *animcfg, s32 arg2, s32 arg3, f32 arg4);
u32 func0f03f778(void);
void func0f03f778(struct chrdata *chr, struct attackanimconfig *animcfg, bool hasleftgun, bool hasrightgun, f32 shootrotx);
f32 chrGetAimLimitAngle(f32 sqdist);
void chrCalculateHit(struct chrdata *chr, bool *angleokptr, bool *hit, struct gset *gset);
bool func0f03fde4(struct chrdata *chr, s32 handnum, struct coord *arg2);
+1 -1
View File
@@ -77,7 +77,7 @@ void currentPlayerSetShieldFrac(f32 frac);
s32 getMissionTime(void);
s32 playerTickBeams(struct prop *prop);
s32 playerTick(struct prop *prop);
void func0f0c2a58(struct chrdata *chr, s32 crouchpos, f32 arg2, f32 arg3, f32 arg4, f32 *arg5, struct attackanimconfig **arg6);
void func0f0c2a58(struct chrdata *chr, s32 crouchpos, f32 speedsideways, f32 speedforwards, f32 speedtheta, f32 *angleoffset, struct attackanimconfig **animcfg);
Gfx *playerRender(struct prop *prop, Gfx *gdl, bool withalpha);
Gfx *currentPlayerLoadMatrix(Gfx *gdl);
void func0f0c3320(Mtxf *matrices, s32 count);