mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-17 12:59:41 -04:00
Decompile playerTick
This commit is contained in:
@@ -140,7 +140,7 @@ f32 chrGetAimAngle(struct chrdata *chr);
|
||||
f32 func0f03e754(struct chrdata *chr);
|
||||
s32 func0f03e788(struct chrdata *chr, s32 turning, f32 arg2, f32 arg3, f32 arg4);
|
||||
bool func0f03e9f4(struct chrdata *chr, struct attackanimconfig *animcfg, s32 arg2, s32 arg3, f32 arg4);
|
||||
u32 func0f03f778(void);
|
||||
void func0f03f778(struct chrdata *chr, struct attackanimconfig *animcfg, bool hasleftgun, bool hasrightgun, f32 shootrotx);
|
||||
f32 chrGetAimLimitAngle(f32 sqdist);
|
||||
void chrCalculateHit(struct chrdata *chr, bool *angleokptr, bool *hit, struct gset *gset);
|
||||
bool func0f03fde4(struct chrdata *chr, s32 handnum, struct coord *arg2);
|
||||
|
||||
@@ -77,7 +77,7 @@ void currentPlayerSetShieldFrac(f32 frac);
|
||||
s32 getMissionTime(void);
|
||||
s32 playerTickBeams(struct prop *prop);
|
||||
s32 playerTick(struct prop *prop);
|
||||
void func0f0c2a58(struct chrdata *chr, s32 crouchpos, f32 arg2, f32 arg3, f32 arg4, f32 *arg5, struct attackanimconfig **arg6);
|
||||
void func0f0c2a58(struct chrdata *chr, s32 crouchpos, f32 speedsideways, f32 speedforwards, f32 speedtheta, f32 *angleoffset, struct attackanimconfig **animcfg);
|
||||
Gfx *playerRender(struct prop *prop, Gfx *gdl, bool withalpha);
|
||||
Gfx *currentPlayerLoadMatrix(Gfx *gdl);
|
||||
void func0f0c3320(Mtxf *matrices, s32 count);
|
||||
|
||||
Reference in New Issue
Block a user