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https://gitlab.com/ryandwyer/perfect-dark
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Decompile func0f0a134c
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@@ -5,7 +5,7 @@
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#include "types.h"
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u32 func0f097ba0(void);
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s32 func0f097d0c(s32 value);
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s32 func0f097d0c(s32 weaponnum);
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u32 func0f097d64(void);
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u32 func0f097df0(void);
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u32 func0f097e74(void);
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@@ -75,7 +75,7 @@ void func0f09ee18(struct chrdata *chr, u8 *arg1, struct coord *pos, s16 *rooms,
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void handCreateThrownProjectile(s32 handnum, struct shorthand *hand);
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u32 func0f09f848(void);
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u32 func0f09f974(void);
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u32 func0f09fa20(void);
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void func0f09fa20(s32 handnum);
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void handCreateFiredProjectile(s32 handnum);
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void func0f0a0394(f32 autoaimx, f32 autoaimy, f32 damp, f32 arg3);
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void currentPlayerSwivelGunTowards(f32 screenx, f32 screeny, f32 damp);
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