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https://gitlab.com/ryandwyer/perfect-dark
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Decompile func0f19f18c
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@@ -9,13 +9,13 @@ extern u8 var800888a0;
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bool ciIsTourDone(void);
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u8 ciGetFiringRangeScore(s32 weaponnum);
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u32 func0f19c9e4(void);
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void func0f19c9e4(u32 frweaponindex, u32 frdifficulty);
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u32 frIsWeaponFound(s32 weapon);
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void frSetWeaponFound(s32 weaponnum);
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s32 stageIsComplete(s32 stageindex);
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bool func0f19cbcc(s32 weapon);
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bool frWeaponIsAvailable(s32 weapon);
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u32 func0f19ccc0(u32 weaponnum);
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u32 frGetWeaponIndexByWeapon(u32 weaponnum);
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u32 func0f19cdf0(u32 weaponnum);
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s32 frIsClassicWeaponUnlocked(u32 weapon);
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s32 frGetSlot(void);
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@@ -49,7 +49,7 @@ char *frGetWeaponDescription(void);
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void func0f19ecdc(s32 arg0);
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bool frWasTooInaccurate(void);
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void frSetFailReason(s32 failreason);
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u32 func0f19f18c(void);
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void func0f19f18c(void);
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bool func0f19f220(struct prop *prop);
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u32 func0f19f294(void);
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u32 func0f19f2ec(void);
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