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Decompile func0f128d20
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@@ -15,7 +15,7 @@ void currentPlayerSetFovY(f32 fovy);
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void currentPlayerSetAspectRatio(f32 aspect);
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s32 weaponGetModel(s32 arg0);
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void currentPlayerSetWeaponFlag4(s32 weaponslot);
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u32 func0f128d20(void);
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void func0f128d20(s32 slot);
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u32 func0f128dbc(void);
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u32 func0f128ec8(void);
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void setCurrentPlayerNum(u32 playernum);
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