Separate projectile struct into monitormount and projectile

This commit is contained in:
Ryan Dwyer
2022-04-05 19:26:14 +10:00
parent 7b7631fb43
commit f9896d6dc4
7 changed files with 61 additions and 72 deletions
+3 -3
View File
@@ -68,11 +68,11 @@ u32 func0f068218(void);
void projectileFree(struct projectile *projectile);
void projectilesUnrefOwner(struct prop *owner);
void projectileReset(struct projectile *projectile);
struct projectile *projectileGetNew(void);
struct projectile *projectileAllocate(void);
void func0f0685e4(struct prop *prop);
void objSetProjectileFlag4(struct prop *prop);
void projectileSetFlag1(struct projectile *projectile);
struct monitorthing *monitorthingGetNew(void);
void monitormountFree(struct monitormount *mount);
struct monitormount *monitormountAllocate(void);
s32 objGetDestroyedThird(struct defaultobj *obj);
s32 objGetDestroyedValue(struct defaultobj *obj);
struct modelnode *func0f0687e4(struct model *model);