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Decompile handGetModelNum2
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@@ -36,7 +36,7 @@ u32 func0f0b184c(void);
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s32 currentPlayerGetDeviceState(s32 weaponnum);
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void currentPlayerSetDeviceActive(s32 weaponum, bool active);
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u16 weaponGetModelNum(s32 weaponnum);
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u32 func0f0b1ad0(void);
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u16 weaponGetModelNum2(s32 weaponnum);
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u32 func0f0b1af0(void);
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struct inventory_ammo *handGetAmmoDefinition(struct hand *hand);
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u8 handGetSingleUnk3c(struct hand *hand);
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