Decompile handGetModelNum2

This commit is contained in:
Ryan Dwyer
2021-01-02 10:16:09 +10:00
parent c05b6aa480
commit f9975ecd48
3 changed files with 7 additions and 14 deletions
+1 -1
View File
@@ -36,7 +36,7 @@ u32 func0f0b184c(void);
s32 currentPlayerGetDeviceState(s32 weaponnum);
void currentPlayerSetDeviceActive(s32 weaponum, bool active);
u16 weaponGetModelNum(s32 weaponnum);
u32 func0f0b1ad0(void);
u16 weaponGetModelNum2(s32 weaponnum);
u32 func0f0b1af0(void);
struct inventory_ammo *handGetAmmoDefinition(struct hand *hand);
u8 handGetSingleUnk3c(struct hand *hand);