mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-19 05:22:21 -04:00
Rename PALDOWN macro to TICKS
This commit is contained in:
+12
-12
@@ -79,7 +79,7 @@ struct aibotweaponpreference g_AibotWeaponPreferences[] = {
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/*0x2e*/ { 0, 0, 0, 0, 0, 0, BOTDISTCFG_DEFAULT, BOTDISTCFG_DEFAULT, 0, 0, 0, 0, 1, 0 }, // WEAPON_EYESPY
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/*0x2f*/ { 4, 4, 0, 0, 0, 0, BOTDISTCFG_DEFAULT, BOTDISTCFG_DEFAULT, 0, 0, 0, 0, 1, 0 }, // WEAPON_XRAYSCANNER
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/*0x30*/ { 0, 0, 0, 0, 0, 0, BOTDISTCFG_DEFAULT, BOTDISTCFG_DEFAULT, 0, 0, 0, 0, 1, 0 }, // WEAPON_IRSCANNER
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/*0x31*/ { 218, 218, 0, 0, 0, 0, BOTDISTCFG_DEFAULT, BOTDISTCFG_DEFAULT, PALDOWN(1200), 0, 0, 0, 1, 0 }, // WEAPON_CLOAKINGDEVICE
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/*0x31*/ { 218, 218, 0, 0, 0, 0, BOTDISTCFG_DEFAULT, BOTDISTCFG_DEFAULT, TICKS(1200), 0, 0, 0, 1, 0 }, // WEAPON_CLOAKINGDEVICE
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/*0x32*/ { 0, 0, 0, 0, 0, 0, BOTDISTCFG_DEFAULT, BOTDISTCFG_DEFAULT, 0, 0, 0, 0, 1, 0 }, // WEAPON_HORIZONSCANNER
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/*0x33*/ { 0, 0, 0, 0, 0, 0, BOTDISTCFG_DEFAULT, BOTDISTCFG_DEFAULT, 0, 0, 0, 0, 1, 0 }, // WEAPON_TESTER
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/*0x34*/ { 0, 0, 0, 0, 0, 0, BOTDISTCFG_DEFAULT, BOTDISTCFG_DEFAULT, 0, 0, 0, 0, 1, 0 }, // WEAPON_ROCKETLAUNCHER_34
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@@ -684,7 +684,7 @@ void botinvScoreWeapon(struct chrdata *chr, s32 weaponnum, s32 funcnum, s32 arg3
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score2 = 0;
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}
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} else {
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if (comparewithtarget && chr->target != -1 && chrGetTargetProp(chr)->chr->blurdrugamount > PALDOWN(3500)) {
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if (comparewithtarget && chr->target != -1 && chrGetTargetProp(chr)->chr->blurdrugamount > TICKS(3500)) {
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score1 = 0;
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score2 = 0;
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} else {
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@@ -705,7 +705,7 @@ void botinvScoreWeapon(struct chrdata *chr, s32 weaponnum, s32 funcnum, s32 arg3
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if (chr->aibot->config->difficulty <= BOTDIFF_MEAT) {
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score1 = 0;
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score2 = 0;
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} else if (bluramount > PALDOWN(3500) && (chr->aibot->random1 % 2) == 0) {
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} else if (bluramount > TICKS(3500) && (chr->aibot->random1 % 2) == 0) {
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score1 = chr->aibot->random1 % 140 + 48;
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score2 = 188;
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} else if (chr->aibot->random1 % 10 == 0) {
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@@ -716,15 +716,15 @@ void botinvScoreWeapon(struct chrdata *chr, s32 weaponnum, s32 funcnum, s32 arg3
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score2 = 0;
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}
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} else {
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if (bluramount >= PALDOWN(5000)) {
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if (bluramount >= TICKS(5000)) {
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score2 = 48;
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if (chr->aibot->random1 % 2) {
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score1 = 0;
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score2 = 0;
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}
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} else if (bluramount > PALDOWN(3500)) {
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u32 value = (-bluramount * 16 + (PAL ? 66656 : 80000)) / PALDOWN(1500);
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} else if (bluramount > TICKS(3500)) {
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u32 value = (-bluramount * 16 + (PAL ? 66656 : 80000)) / TICKS(1500);
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if (value > 15) {
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value = 15;
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@@ -761,7 +761,7 @@ void botinvScoreWeapon(struct chrdata *chr, s32 weaponnum, s32 funcnum, s32 arg3
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f32 float2;
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if (g_Vars.lvframe60 > 0) {
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killrate = g_Vars.totalkills * PALDOWN(3600.0f) / (f32)(g_Vars.lvframe60 * g_MpNumChrs);
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killrate = g_Vars.totalkills * TICKS(3600.0f) / (f32)(g_Vars.lvframe60 * g_MpNumChrs);
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if (killrate < 1) {
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killrate = 1;
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@@ -771,7 +771,7 @@ void botinvScoreWeapon(struct chrdata *chr, s32 weaponnum, s32 funcnum, s32 arg3
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weaponindex = mpGetWeaponSlotByWeaponNum(weaponnum);
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if (weaponindex >= 0) {
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float2 = ceilf(chr->aibot->equipdurations60[weaponindex][funcnum] * (1.0f / PALDOWN(3600.0f)));
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float2 = ceilf(chr->aibot->equipdurations60[weaponindex][funcnum] * (1.0f / TICKS(3600.0f)));
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if (float2 > 0) {
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float1 = chr->aibot->killsbygunfunc[weaponindex][funcnum];
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@@ -885,7 +885,7 @@ void botinvTick(struct chrdata *chr)
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aibot->dampensuicidesttl60 -= g_Vars.lvupdate240_60;
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if (aibot->dampensuicidesttl60 < 0) {
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aibot->dampensuicidesttl60 = PALDOWN(3600) + random() % PALDOWN(60);
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aibot->dampensuicidesttl60 = TICKS(3600) + random() % TICKS(60);
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for (i = 0; i < 6; i++) {
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aibot->suicidesbygunfunc[i][0] *= 0.9f;
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@@ -897,7 +897,7 @@ void botinvTick(struct chrdata *chr)
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aibot->unk2a4 -= g_Vars.lvupdate240_60;
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if (aibot->unk2a4 < 0) {
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aibot->unk2a4 = PALDOWN(600) + random() % PALDOWN(3000);
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aibot->unk2a4 = TICKS(600) + random() % TICKS(3000);
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for (i = 0; i < 6; i++) {
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if (aibot->config->difficulty == BOTDIFF_MEAT) {
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@@ -915,7 +915,7 @@ void botinvTick(struct chrdata *chr)
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aibot->random1ttl60 -= g_Vars.lvupdate240_60;
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if (aibot->random1ttl60 < 0) {
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aibot->random1ttl60 = PALDOWN(120) + random() % PALDOWN(600);
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aibot->random1ttl60 = TICKS(120) + random() % TICKS(600);
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aibot->random1 = random();
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}
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@@ -1044,7 +1044,7 @@ bool botinvSwitchToWeapon(struct chrdata *chr, s32 weaponnum, s32 funcnum)
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changingfunc = funcnum != aibot->gunfunc;
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if (changinggun) {
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aibot->changeguntimer60 = PALDOWN(60);
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aibot->changeguntimer60 = TICKS(60);
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for (i = 0; i < 2; i++) {
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aibot->cyclonedischarging[i] = false;
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