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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-06 01:28:25 -04:00
Decompile mpstatsRecordDeath
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@@ -220,7 +220,7 @@ void chrJumpOut(struct chrdata *chr, bool side);
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void chrRunToPos(struct chrdata *chr, struct coord *pos);
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void chrBeginDead(struct chrdata *chr);
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f32 chrGetShield(struct chrdata *chr);
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void func0f036358(struct chrdata *chr, s32 arg1);
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void chrDie(struct chrdata *chr, s32 aplayernum);
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void chrGoPosGetCurWaypointInfo(struct chrdata *chr, struct coord *pos, s16 *rooms);
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void chrGoPosClearRestartTtl(struct chrdata *chr);
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void chrPatrolGetCurWaypointInfo(struct chrdata *chr, struct coord *pos, s16 *rooms);
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@@ -16,7 +16,7 @@ u32 func0f0b05a4(void);
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s32 currentPlayerGetNumKills(void);
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void currentPlayerIncrementDeathCount(void);
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void currentPlayerRecordSuicide(void);
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s32 func0f0b09f4(s32 arg0, s32 playernum);
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void mpstatsRecordDeath(s32 aplayernum, s32 vplayernum);
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struct weapon *weaponFindById(s32 itemid);
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struct weaponfunc *weaponGetFunctionById(u32 weaponnum, u32 which);
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struct weaponfunc *handGetWeaponFunction2(struct hand *hand);
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@@ -16,7 +16,7 @@ s16 aibotGetWeaponPad(struct chrdata *chr, u32 weaponnum);
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void aibotGiveProp(struct chrdata *chr, struct prop *prop);
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u32 func0f198068(void);
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u32 func0f198278(void);
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u32 func0f1982d4(void);
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s32 func0f1982d4(s32 weaponnum);
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u32 func0f198338(void);
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u32 func0f198db4(void);
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u32 func0f198df8(void);
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