Decompile frGetWeaponBySlot

This commit is contained in:
Ryan Dwyer
2020-04-11 21:54:53 +10:00
parent 97a9b3cb15
commit fc388c4db9
7 changed files with 44 additions and 64 deletions
+2 -2
View File
@@ -13,13 +13,13 @@ u32 func0f19cad4(void);
void func0f19cb38(s32 weaponnum);
bool stageIsComplete(s32 solostageindex);
u32 func0f19cbcc(void);
u32 func0f19cc50(void);
bool func0f19cc50(u32 arg0);
u32 func0f19ccc0(u32 weaponnum);
u32 func0f19cdf0(u32 weaponnum);
u32 func0f19cf20(s32 stage_index); // firing range related
u32 func0f19d250(void);
u32 func0f19d25c(void);
u32 func0f19d268(s32 arg0);
u32 frGetWeaponBySlot(s32 slot);
u32 func0f19d2e0(void);
u32 func0f19d338(void);
u32 func0f19d414(void);
+1 -1
View File
@@ -4830,7 +4830,7 @@ struct frdata {
/*0x450*/ u32 score;
/*0x454*/ u8 unk454;
/*0x455*/ u8 targetsdestroyed;
/*0x456*/ u16 unk456;
/*0x456*/ u16 slot;
/*0x458*/ u16 numshots;
/*0x45a*/ u8 unk45a;
/*0x45b*/ u8 failreason;