Implement enums for lang references

This commit is contained in:
Ryan Dwyer
2021-03-10 17:24:51 +10:00
parent 56ff30460a
commit fc4d1cc39c
125 changed files with 7497 additions and 3517 deletions
+11 -11
View File
@@ -530,7 +530,7 @@ struct menuitem g_AmPickTargetMenuItems[] = {
struct menudialog g_AmPickTargetMenuDialog = {
MENUDIALOGTYPE_DANGER,
L_OPTIONS(492), // "Pick Target"
L_OPTIONS_492, // "Pick Target"
g_AmPickTargetMenuItems,
amPickTargetMenuDialog,
0x00000000,
@@ -717,7 +717,7 @@ void amGetSlotDetails(s32 slot, u32 *flags, char *label)
switch (g_AmMenus[g_AmIndex].screenindex) {
case 0: // Weapon screen
if (slot == 4) {
strcpy(label, langGet(L_MISC(170))); // "Weapon"
strcpy(label, langGet(L_MISC_170)); // "Weapon"
return;
}
@@ -737,7 +737,7 @@ void amGetSlotDetails(s32 slot, u32 *flags, char *label)
qty = currentPlayerGetAmmoCountWithCheck(AMMOTYPE_CLOAK);
secs = qty / 60;
modulo = (qty - (secs * 60)) * 100 / 60;
sprintf(label, langGet(L_OPTIONS(491)), secs + (modulo > 0 ? 1 : 0)); // "cloak %d"
sprintf(label, langGet(L_OPTIONS_491), secs + (modulo > 0 ? 1 : 0)); // "cloak %d"
} else {
strcpy(label, invGetShortNameByIndex(g_AmMenus[g_AmIndex].invindexes[slot]));
}
@@ -759,7 +759,7 @@ void amGetSlotDetails(s32 slot, u32 *flags, char *label)
strcpy(label, "");
if (slot == 4) {
strcpy(label, langGet(L_MISC(171))); // "Function"
strcpy(label, langGet(L_MISC_171)); // "Function"
} else if (slot == 1 || slot == 7) {
prifunc = weaponGetFunction(&g_Vars.currentplayer->hands[HAND_RIGHT].base, FUNC_PRIMARY);
secfunc = weaponGetFunction(&g_Vars.currentplayer->hands[HAND_RIGHT].base, FUNC_SECONDARY);
@@ -794,17 +794,17 @@ void amGetSlotDetails(s32 slot, u32 *flags, char *label)
if (g_MissionConfig.iscoop) {
if (slot == 4) {
strcpy(label, langGet(L_MISC(474))); // "Perfect Buddies"
strcpy(label, langGet(L_MISC_474)); // "Perfect Buddies"
} else if (slot == 1) {
strcpy(label, langGet(L_MISC(472))); // "Aggressive"
strcpy(label, langGet(L_MISC_472)); // "Aggressive"
} else if (slot == 7) {
strcpy(label, langGet(L_MISC(473))); // "Passive"
strcpy(label, langGet(L_MISC_473)); // "Passive"
} else if (slot == 3) {
strcpy(label, langGet(L_MISC(475))); // "Stealth"
strcpy(label, langGet(L_MISC_475)); // "Stealth"
}
} else {
if (slot == 4) {
strcpy(label, langGet(L_MISC(172))); // "Orders"
strcpy(label, langGet(L_MISC_172)); // "Orders"
} else {
strcpy(label, mpGetBotCommandName(g_AmBotCommands[slot]));
}
@@ -1172,7 +1172,7 @@ Gfx *amRenderAibotInfo(Gfx *gdl, s32 buddynum)
}
if (weaponnum < WEAPON_FALCON2 || weaponnum > WEAPON_HORIZONSCANNER) {
weaponname = langGet(L_MISC(173)); // "No Weapon"
weaponname = langGet(L_MISC_173); // "No Weapon"
} else {
weaponname = weaponGetShortName(weaponnum);
}
@@ -1214,7 +1214,7 @@ Gfx *amRenderAibotInfo(Gfx *gdl, s32 buddynum)
g_Vars.currentplayer->commandingaibot = g_MpPlayerChrs[buddynum];
} else {
char *title = langGet(L_MISC(215)); // "All Simulants"
char *title = langGet(L_MISC_215); // "All Simulants"
textMeasure(&textheight, &textwidth, title, g_AmFont1, g_AmFont2, 0);