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https://gitlab.com/ryandwyer/perfect-dark
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Decompile func0f061fa8
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@@ -23,7 +23,7 @@ void func0f060bac(s32 weaponnum, struct prop *prop);
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struct prop *shotCalculateHits(s32 handnum, bool arg1, struct coord *arg2, struct coord *arg3, struct coord *gunpos, struct coord *dir, u32 arg6, f32 arg7, bool arg8);
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struct prop *func0f061d54(s32 handnum, u32 arg1, u32 arg2);
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void handCreateBulletRaycast(s32 handnum, bool arg1, bool dorandom, s32 arg3, bool arg4);
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void func0f061fa8(struct shotdata *shotdata, struct prop *prop, f32 arg2, s32 arg3, struct modelnode *node, void *arg5, s32 arg6, struct modelnode *arg7, struct model *model, s32 arg9, s32 arg10, void *arg11, void *arg12);
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void func0f061fa8(struct shotdata *shotdata, struct prop *prop, f32 arg2, s32 arg3, struct modelnode *node, struct hitthing *hitthing, s32 arg6, struct modelnode *arg7, struct model *model, bool arg9, s32 arg10, struct coord *arg11, struct coord *arg12);
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void handInflictCloseRangeDamage(s32 handnum, struct gset *gset, bool arg2);
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void handTickAttack(s32 handnum);
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void handsTickAttack(void);
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+4
-15
@@ -7058,22 +7058,11 @@ struct hit {
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/*0x00*/ f32 distance;
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/*0x04*/ struct prop *prop;
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/*0x08*/ u32 unk08;
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/*0x0c*/ u32 unk0c;
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/*0x10*/ u32 unk10;
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/*0x14*/ u32 unk14;
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/*0x18*/ u32 unk18;
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/*0x1c*/ u32 unk1c;
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/*0x20*/ u32 unk20;
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/*0x24*/ u32 unk24;
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/*0x28*/ u32 unk28;
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/*0x2c*/ u32 unk2c;
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/*0x30*/ u32 unk30;
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/*0x34*/ u32 unk34;
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/*0x38*/ u32 unk38;
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/*0x3c*/ u32 unk3c;
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/*0x0c*/ struct modelnode *node;
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/*0x10*/ struct hitthing hitthing;
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/*0x40*/ u32 unk40;
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/*0x44*/ u32 unk44;
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/*0x48*/ u32 unk48;
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/*0x44*/ struct modelnode *unk44;
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/*0x48*/ struct model *model;
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/*0x4c*/ s8 unk4c;
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/*0x4d*/ s8 unk4d;
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/*0x50*/ struct coord pos;
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