Decompile currentPlayerLoadMatrix

This commit is contained in:
Ryan Dwyer
2020-04-06 00:08:29 +10:00
parent a70825cb53
commit fd125059ee
4 changed files with 9 additions and 16 deletions
+1 -1
View File
@@ -85,7 +85,7 @@ u32 func0f0c228c(void);
u32 func0f0c2364(void);
u32 func0f0c2a58(void);
u32 func0f0c32a0(void);
u32 func0f0c32fc(void);
Gfx *currentPlayerLoadMatrix(Gfx *gdl);
u32 func0f0c3320(void);
void setTickMode(s32 tickmode);
void func0f0b9650(void);
+1 -1
View File
@@ -1666,7 +1666,7 @@ struct player {
/*0x0038*/ struct coord globaldrawworldoffset;
/*0x0044*/ struct coord globaldrawcameraoffset;
/*0x0050*/ struct coord globaldrawworldbgoffset;
/*0x005c*/ u32 unk005c;
/*0x005c*/ f32 *matrix;
/*0x0060*/ u32 unk0060;
/*0x0064*/ u32 unk0064;
/*0x0068*/ u32 unk0068;