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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-09 20:40:35 -04:00
Decompile currentPlayerLoadMatrix
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@@ -85,7 +85,7 @@ u32 func0f0c228c(void);
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u32 func0f0c2364(void);
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u32 func0f0c2a58(void);
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u32 func0f0c32a0(void);
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u32 func0f0c32fc(void);
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Gfx *currentPlayerLoadMatrix(Gfx *gdl);
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u32 func0f0c3320(void);
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void setTickMode(s32 tickmode);
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void func0f0b9650(void);
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+1
-1
@@ -1666,7 +1666,7 @@ struct player {
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/*0x0038*/ struct coord globaldrawworldoffset;
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/*0x0044*/ struct coord globaldrawcameraoffset;
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/*0x0050*/ struct coord globaldrawworldbgoffset;
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/*0x005c*/ u32 unk005c;
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/*0x005c*/ f32 *matrix;
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/*0x0060*/ u32 unk0060;
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/*0x0064*/ u32 unk0064;
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/*0x0068*/ u32 unk0068;
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