mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-29 23:37:33 -04:00
Decompile handRenderHudInteger
This commit is contained in:
@@ -162,7 +162,7 @@ u32 weaponGetAmmoType(u32 weaponnum, u32 func);
|
||||
s32 currentPlayerGetAmmoQuantityForWeapon(u32 weaponnum, u32 func);
|
||||
void currentPlayerGiveAmmoForWeapon(u32 weaponnum, u32 func, u32 quantity);
|
||||
s32 weaponGetAmmoCapacity(s32 weaponnum, s32 func);
|
||||
Gfx *handRenderHudString(Gfx *gdl, char *text, s32 arg2, s32 arg3, s32 arg4, s32 arg5, u32 colour);
|
||||
Gfx *handRenderHudString(Gfx *gdl, char *text, s32 x, bool leftalign, s32 y, s32 arg5, u32 colour);
|
||||
Gfx *handRenderHudInteger(Gfx *gdl, s32 value, s32 x, bool leftalign, s32 y, s32 arg5, u32 colour);
|
||||
void abmagReset(struct abmag *abmag);
|
||||
u32 func0f0a9da8(void);
|
||||
|
||||
Reference in New Issue
Block a user