Decompile handRenderHudInteger

This commit is contained in:
Ryan Dwyer
2021-04-14 20:26:50 +10:00
parent 125046899e
commit fd97b489dc
2 changed files with 11 additions and 32 deletions
+1 -1
View File
@@ -162,7 +162,7 @@ u32 weaponGetAmmoType(u32 weaponnum, u32 func);
s32 currentPlayerGetAmmoQuantityForWeapon(u32 weaponnum, u32 func);
void currentPlayerGiveAmmoForWeapon(u32 weaponnum, u32 func, u32 quantity);
s32 weaponGetAmmoCapacity(s32 weaponnum, s32 func);
Gfx *handRenderHudString(Gfx *gdl, char *text, s32 arg2, s32 arg3, s32 arg4, s32 arg5, u32 colour);
Gfx *handRenderHudString(Gfx *gdl, char *text, s32 x, bool leftalign, s32 y, s32 arg5, u32 colour);
Gfx *handRenderHudInteger(Gfx *gdl, s32 value, s32 x, bool leftalign, s32 y, s32 arg5, u32 colour);
void abmagReset(struct abmag *abmag);
u32 func0f0a9da8(void);