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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-09 20:40:35 -04:00
Decompile func0f060bac
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@@ -19,7 +19,7 @@ void propDetach(struct prop *prop);
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Gfx *propRender(Gfx *gdl, struct prop *prop, bool withalpha);
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Gfx *propsRender(Gfx *gdl, s16 arg1, s32 arg2, s16 *arg3);
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void weaponPlayWhooshSound(s32 weaponnum, struct prop *prop);
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u32 func0f060bac(void);
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void func0f060bac(s32 arg0, struct prop *prop);
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void func0f060db8(s32 handnum, bool arg1, struct coord *arg2, struct coord *arg3, struct coord *arg4, struct coord *arg5, u32 arg6, f32 arg7, bool arg8);
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struct prop *func0f061d54(s32 handnum, u32 arg1, u32 arg2);
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void handCreateBulletRaycast(s32 handnum, bool arg1, bool dorandom, s32 arg3, bool arg4);
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+1
-1
@@ -1274,7 +1274,7 @@ enum sfx {
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SFX_04F8,
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SFX_04F9,
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SFX_04FA,
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SFX_04FB,
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SFX_RELOAD_04FB,
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SFX_04FC,
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SFX_04FD,
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SFX_04FE,
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