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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-30 23:54:40 -04:00
Decompile chrTickAttackWalk
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@@ -159,7 +159,7 @@ void chrTickAttack(struct chrdata *chr);
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void chrTickAttackRoll(struct chrdata *chr);
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void propPrintDangerous(void);
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void chrTickThrowGrenade(struct chrdata *chr);
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s32 func0f043f2c(struct chrdata *chr, struct coord *runpos, s32 arg2, f32 *arg3);
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s32 func0f043f2c(struct chrdata *chr, struct coord *runpos, s32 arg2, f32 *turnspeed);
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void chrTickAttackWalk(struct chrdata *chr);
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bool func0f0445c4(struct coord *arg0, struct coord *arg1, struct coord *arg2, f32 arg3);
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bool func0f0446e0(struct coord *prevpos, struct coord *curpos, struct coord *targetpos, f32 arg3);
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@@ -277,7 +277,7 @@ void func0f03e5b0(struct chrdata *chr, f32 arg1);
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void chrResetAimEndProperties(struct chrdata *chr);
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void chrSetFiring(struct chrdata *chr, s32 hand, bool firing);
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void chrStopFiring(struct chrdata *chr);
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void func0f03f988(struct chrdata *chr, s32 hand, s32 arg2);
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void func0f03f988(struct chrdata *chr, s32 hand, bool arg2);
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void func0f0429d8(struct chrdata *chr, f32 arg1, f32 arg2);
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void propUnsetDangerous(struct prop *prop);
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void propSetDangerous(struct prop *prop);
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+11
-14
@@ -1097,22 +1097,19 @@ struct act_attack {
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};
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struct act_attackwalk {
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/*0x2c*/ u32 unk02c;
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/*0x30*/ u32 unk030;
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/*0x34*/ u32 unk034;
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/*0x38*/ u32 unk038;
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/*0x2c*/ s32 unk02c;
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/*0x30*/ s32 frame60count;
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/*0x34*/ s32 frame60max;
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/*0x38*/ bool facedtarget;
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/*0x3c*/ struct attackanimconfig *animcfg;
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/*0x40*/ u32 unk040;
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/*0x44*/ u32 unk044;
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/*0x48*/ u8 unk048;
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/*0x49*/ u8 unk049;
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/*0x4a*/ u8 unk04a;
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/*0x4b*/ u8 unk04b;
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/*0x4c*/ u8 unk04c;
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/*0x4d*/ u8 unk04d;
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/*0x40*/ s32 nextshot60;
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/*0x44*/ s32 nextgun;
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/*0x48*/ s8 firegun[2];
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/*0x4a*/ s8 everytick[2];
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/*0x4c*/ s8 singleshot[2];
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/*0x4e*/ u8 flip;
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/*0x50*/ u32 unk050;
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/*0x54*/ f32 unk054;
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/*0x50*/ s32 dorecoil;
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/*0x54*/ f32 turnspeed;
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};
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struct act_sidestep {
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