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https://gitlab.com/ryandwyer/perfect-dark
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Decompile handGetXOffset
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@@ -25,7 +25,7 @@ struct weaponfunc *weaponGetFunction(u8 *arg0, s32 which);
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struct weaponfunc *currentPlayerGetWeaponFunction(u32 hand);
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u32 func0f0b11bc(void);
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struct inventory_ammo *weaponGetAmmoByFunction(u32 weaponnum, u32 funcnum);
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f32 func0f0b12ec(u32 arg0);
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f32 handGetXOffset(u32 arg0);
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u32 func0f0b131c(void);
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f32 func0f0b14d8(void);
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u32 func0f0b1588(void);
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+1
-1
@@ -1277,7 +1277,7 @@ struct hand {
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/*0x07e8*/ u32 unk07e8;
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/*0x07ec*/ u32 unk07ec;
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/*0x07f0*/ u32 unk07f0;
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/*0x07f4*/ u32 unk07f4;
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/*0x07f4*/ f32 xoffset;
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/*0x07f8*/ struct coord unk07f8;
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/*0x0804*/ u32 unk0804;
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/*0x0808*/ u32 unk0808;
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