mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-24 08:41:21 -04:00
Decompile objUpdateGeometry
This commit is contained in:
@@ -2551,7 +2551,7 @@
|
||||
#define OBJFLAG3_00000080 0x00000080 // Not used in scripts
|
||||
#define OBJFLAG3_00000100 0x00000100 // Not used in scripts
|
||||
#define OBJFLAG3_00000200 0x00000200 // Not used in scripts
|
||||
#define OBJFLAG3_WALKTRHOUGH 0x00000400
|
||||
#define OBJFLAG3_WALKTHROUGH 0x00000400
|
||||
#define OBJFLAG3_RTRACKED_BLUE 0x00000800
|
||||
#define OBJFLAG3_SHOWSHIELD 0x00001000 // Show shield effect around object (always)
|
||||
#define OBJFLAG3_00002000 0x00002000 // Not used in scripts
|
||||
@@ -2566,7 +2566,7 @@
|
||||
#define OBJFLAG3_00400000 0x00400000 // Investigation tech items
|
||||
#define OBJFLAG3_00800000 0x00800000 // Not used in scripts
|
||||
#define OBJFLAG3_01000000 0x01000000 // Not used in scripts
|
||||
#define OBJFLAG3_02000000 0x02000000 // Not used in scripts
|
||||
#define OBJFLAG3_GEOTYPE3 0x02000000 // If set then obj uses tiletype3 else tiletype2
|
||||
#define OBJFLAG3_04000000 0x04000000 // Not used in scripts
|
||||
#define OBJFLAG3_08000000 0x08000000 // Not used in scripts
|
||||
#define OBJFLAG3_10000000 0x10000000 // Editor: "Keep Collisions After Fully Destroyed"
|
||||
@@ -2593,6 +2593,7 @@
|
||||
#define OBJHFLAG_00100000 0x00100000
|
||||
#define OBJHFLAG_00200000 0x00200000 // Occupied chair?
|
||||
#define OBJHFLAG_00400000 0x00400000
|
||||
#define OBJHFLAG_00800000 0x00800000
|
||||
#define OBJHFLAG_01000000 0x01000000
|
||||
#define OBJHFLAG_02000000 0x02000000
|
||||
#define OBJHFLAG_04000000 0x04000000
|
||||
|
||||
@@ -244,7 +244,7 @@ bool func0f0869cc(struct prop *prop);
|
||||
bool currentPlayerTryMountHoverbike(struct prop *prop);
|
||||
bool propobjInteract(struct prop *prop);
|
||||
void propObjSetOrUnsetHiddenFlag00400000(struct prop *prop, bool enable);
|
||||
bool objUpdateGeometry(struct prop *prop, u8 **arg1, u8 **arg2);
|
||||
bool objUpdateGeometry(struct prop *prop, u8 **start, u8 **end);
|
||||
void propObjGetBbox(struct prop *prop, f32 *width, f32 *ymax, f32 *ymin);
|
||||
void ammotypeGetPickedUpText(char *dst);
|
||||
void ammotypeGetDeterminer(char *dst, s32 ammotype, s32 qty);
|
||||
|
||||
Reference in New Issue
Block a user