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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-18 05:08:36 -04:00
Decompile objUpdateGeometry
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@@ -244,7 +244,7 @@ bool func0f0869cc(struct prop *prop);
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bool currentPlayerTryMountHoverbike(struct prop *prop);
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bool propobjInteract(struct prop *prop);
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void propObjSetOrUnsetHiddenFlag00400000(struct prop *prop, bool enable);
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bool objUpdateGeometry(struct prop *prop, u8 **arg1, u8 **arg2);
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bool objUpdateGeometry(struct prop *prop, u8 **start, u8 **end);
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void propObjGetBbox(struct prop *prop, f32 *width, f32 *ymax, f32 *ymin);
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void ammotypeGetPickedUpText(char *dst);
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void ammotypeGetDeterminer(char *dst, s32 ammotype, s32 qty);
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