Commit Graph

20 Commits

Author SHA1 Message Date
Ryan Dwyer 7d44ea11e1 Rename game_097ba0.c to bondgun.c, and related functions 2021-06-13 17:19:11 +10:00
Ryan Dwyer 8309c0007a Decompile objTestForInteract 2021-06-03 17:46:07 +10:00
Ryan Dwyer a39eca8c57 Rename shorthand to gset 2021-05-26 18:45:49 +10:00
Ryan Dwyer a1414a4776 Attempt to decompile func0f02ce8c 2021-05-18 12:11:54 +10:00
Ryan Dwyer 92fd693a3d Decompile autoaimTick 2021-05-03 18:50:05 +10:00
Ryan Dwyer 1de2cc728e Flesh out weapon flag constants 2021-04-06 19:45:51 +10:00
Ryan Dwyer 9d4f2ffd2a Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions 2021-03-24 20:03:37 +10:00
Ryan Dwyer 47b1b537f3 ntsc-1.0 and pal-final: Replace hard coded jal addresses 2021-03-17 22:59:54 +10:00
Ryan Dwyer 79e40cdf0e Distribute remaining .bss into lib 2021-03-15 23:28:01 +10:00
Ryan Dwyer f1d924deb2 pal-final: Get game segment fully matching 2021-03-12 22:59:47 +10:00
Ryan Dwyer fc4d1cc39c Implement enums for lang references 2021-03-10 17:24:51 +10:00
Ryan Dwyer 56ff30460a pal-final: Get game .rodata matching 2021-03-09 23:52:37 +10:00
Ryan Dwyer bd15d29866 pal-final: Get lib segment matching excluding pointers 2021-03-08 17:39:45 +10:00
Ryan Dwyer 6ce32b7c88 pal-final: Get game .text segment the right size 2021-03-08 10:22:42 +10:00
Ryan Dwyer 8913306df8 Discover gunctrl struct 2021-03-02 08:16:54 +10:00
Ryan Dwyer 46d30ff2ec Decompile aibotSwitchToWeapon 2021-02-23 15:29:17 +10:00
Ryan Dwyer f749e0de70 Decompile currentPlayerCalculateScreenProperties 2021-02-18 23:25:09 +10:00
Ryan Dwyer 0def2c5a4d Combine data headers into a single one and remove unnecessary declarations 2021-02-17 22:04:46 +10:00
Ryan Dwyer 94544a4d88 Introduce shorthand struct 2021-02-14 11:20:33 +10:00
Ryan Dwyer b71b3570a8 Rename dozens of game files and functions 2021-02-02 21:04:11 +10:00