Ryan Dwyer
31b2ac418f
Decompile menuhandlerMpChangeSimulantType
2020-01-11 18:30:42 +10:00
Ryan Dwyer
730674625b
Decompile menuhandlerMpHumanSimulantPairs
2020-01-11 17:37:45 +10:00
Ryan Dwyer
04f304c3a3
Decompile menuhandlerMpControlStyle
2020-01-11 16:46:48 +10:00
Ryan Dwyer
24a305e5fa
Decompile menuhandlerMpAimControl
2020-01-11 16:42:15 +10:00
Ryan Dwyer
150dfed6ea
Decompile func0f186d70 and func0f186d7c
2020-01-11 16:13:57 +10:00
Ryan Dwyer
005645f024
Decompile scenarioCtcRadar
2020-01-10 22:13:01 +10:00
Ryan Dwyer
53dc7917d3
Decompile scenarioHtbCallback10
2020-01-09 17:33:31 +10:00
Ryan Dwyer
7347b82af2
Decompile mpCalculateVar800884b4, mpResetVar800884b4 and mpIsVar800884b4NonZero
2020-01-05 08:45:07 +10:00
Ryan Dwyer
6a094462f2
Decompile mpSetChallengeCompletionStatus
2020-01-04 22:48:19 +10:00
Ryan Dwyer
c02eb78e8b
Decompile func0f19c6bc and introduce PLAYERCOUNT() macro
2020-01-04 21:28:11 +10:00
Ryan Dwyer
eea924d78e
Decompile menuhandlerFrFailedContinue
2020-01-04 20:22:38 +10:00
Ryan Dwyer
b51eb62783
Decompile menuhandlerMpSavePlayer
2020-01-03 23:36:13 +10:00
Ryan Dwyer
586603fc41
Decompile menuhandler0017ec64
2020-01-03 23:28:13 +10:00
Ryan Dwyer
f61a06e02d
Rename many symbols
...
* g_MenuStackDepth to g_MpPlayerNum
* menu_item.left/right to menu_item.param2/param3
* g_Options to g_MpChrs
* optionsindex to mpchrnum
* mpchr.booleans to options
* mpchr.mpbody/mphead to bodynum/headnum
* mpchr.mptitle to title
2020-01-03 23:14:23 +10:00
Ryan Dwyer
787ddad7c1
Decompile menuhandlerQuickTeamSeparator
2020-01-03 21:08:35 +10:00
Ryan Dwyer
717584554e
Decompile menuhandlerMpTeamNameSlot
2020-01-02 20:26:17 +10:00
Ryan Dwyer
2c19e921e6
Decompile menuhandlerMpAddSimulant
2020-01-02 19:10:23 +10:00
Ryan Dwyer
3f9b89aee2
Decompile menuhandlerMpSaveSettings
2020-01-02 17:19:38 +10:00
Ryan Dwyer
77849e094a
Decompile menuhandlerMpOpenOptions
2020-01-01 23:36:50 +10:00
Ryan Dwyer
ca56281dbd
Decompile menuhandlerMpStartChallenge
2020-01-01 21:14:11 +10:00
Ryan Dwyer
6177f190b3
Decompile menuhandlerMainMenuCombatSimulator
2020-01-01 17:14:20 +10:00
Ryan Dwyer
823b40ca24
Decompile optionsGetInGameSubtitles, optionsSetInGameSubtitles, optionsGetCutsceneSubtitles and optionsSetCutsceneSubtitles
2019-12-31 09:55:32 +10:00
Ryan Dwyer
9b48f1dc87
Decompile optionsGetScreenSize, optionsSetScreenSize, optionsGetScreenRatio, optionsSetScreenRatio, optionsGetScreenSplit and optionsSetScreenSplit
2019-12-31 09:40:03 +10:00
Ryan Dwyer
d0146b9543
Discover g_Vars.stagenum and stageGetIndex
2019-12-29 13:34:45 +10:00
Ryan Dwyer
91d6ebd95a
Decompile getVar80084014, setVar80084028, setVar8008402c, setVar80084030 and getVar80084024
2019-12-25 22:00:32 +10:00
Ryan Dwyer
8369eb14a4
Decompile getUptime
2019-12-25 21:47:05 +10:00
Ryan Dwyer
7312362c46
Replace float with f32
2019-12-24 22:59:00 +10:00
Ryan Dwyer
d7eb6fd424
Decompile ai01b2
2019-12-11 18:53:49 +10:00
Ryan Dwyer
aaff7f685b
Build ROM with asset files
2019-12-08 00:19:45 +10:00
Ryan Dwyer
ca597eb593
Decompile textGetLanguageId
2019-11-16 20:02:06 +10:00
Ryan Dwyer
413adf5770
Decompile textGetFileId
2019-11-16 19:41:30 +10:00
Ryan Dwyer
d6fb8d54f5
Decompile stageLoad
2019-11-16 18:06:05 +10:00
Ryan Dwyer
35a636a3c7
Make ASM refer to data variables by name
2019-11-10 22:25:04 +10:00
Ryan Dwyer
99d3e0fe86
Rename setup variables to be named after their global address
2019-10-29 22:03:04 +10:00
Ryan Dwyer
385b12785c
Decompile fadeConfigure
2019-10-26 21:32:20 +10:00
Ryan Dwyer
4ed0b0fda4
Decompile aiIfCutsceneButtonPressed
2019-10-19 18:39:05 +10:00
Ryan Dwyer
ed23163b4d
Decompile aiIfDifficultyLessThan and aiIfDifficultyGreaterThan
2019-10-18 23:34:31 +10:00
Ryan Dwyer
36a6745d7f
Decompile getDifficulty
2019-10-09 18:08:37 +10:00
Ryan Dwyer
bf6c85b3f3
Split setup.c into smaller files
2019-10-07 19:25:37 +10:00