Ryan Dwyer
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b2d967f339
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Rename prop list symbols
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2021-06-02 12:13:16 +10:00 |
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Ryan Dwyer
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5d4decdba0
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Attempt to decompile propsTick
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2021-06-01 17:32:00 +10:00 |
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Ryan Dwyer
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b48373e98b
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Decompile objDamage
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2021-05-28 12:20:52 +10:00 |
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Ryan Dwyer
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b75e5d9242
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Decompile chrDamage
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2021-04-24 11:23:05 +10:00 |
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Ryan Dwyer
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9d4f2ffd2a
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Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions
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2021-03-24 20:03:37 +10:00 |
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Ryan Dwyer
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31f1573a6e
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ntsc-beta: Get game .rodata matching
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2021-03-24 19:10:49 +10:00 |
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Ryan Dwyer
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a9dd61274a
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ntsc-beta: Replace hard coded jal addresses
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2021-03-23 17:47:19 +10:00 |
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Ryan Dwyer
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4b7473d768
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ntsc-beta: Get game functions in their correct places
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2021-03-23 17:15:05 +10:00 |
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Ryan Dwyer
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47b1b537f3
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ntsc-1.0 and pal-final: Replace hard coded jal addresses
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2021-03-17 22:59:54 +10:00 |
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Ryan Dwyer
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722693becb
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Trim trailing nops from functions and discover a few more file splits
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2021-03-16 19:02:49 +10:00 |
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Ryan Dwyer
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79e40cdf0e
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Distribute remaining .bss into lib
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2021-03-15 23:28:01 +10:00 |
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Ryan Dwyer
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f1d924deb2
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pal-final: Get game segment fully matching
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2021-03-12 22:59:47 +10:00 |
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Ryan Dwyer
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966a1fb378
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pal-final: Get .data segment matching excluding pointers
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2021-03-11 08:31:32 +10:00 |
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Ryan Dwyer
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56ff30460a
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pal-final: Get game .rodata matching
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2021-03-09 23:52:37 +10:00 |
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Ryan Dwyer
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bd15d29866
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pal-final: Get lib segment matching excluding pointers
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2021-03-08 17:39:45 +10:00 |
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Ryan Dwyer
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6ce32b7c88
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pal-final: Get game .text segment the right size
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2021-03-08 10:22:42 +10:00 |
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Ryan Dwyer
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37e60b627e
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Decompile objUpdateLinkedScenery
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2021-02-28 23:00:02 +10:00 |
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Ryan Dwyer
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9da2a05de9
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Decompile doorDestroyGlass
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2021-02-28 20:16:00 +10:00 |
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Ryan Dwyer
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df896be182
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Decompile shardsRenderWood
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2021-02-26 23:58:01 +10:00 |
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Ryan Dwyer
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2426c270f5
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Decompile bgInit
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2021-02-20 01:08:59 +10:00 |
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Ryan Dwyer
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045072f179
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Distribute the game segment's .bss into their appropriate files
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2021-02-19 17:43:10 +10:00 |
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Ryan Dwyer
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b218470c6b
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Decompile currentPlayerScissorWithinViewportF
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2021-02-18 20:29:19 +10:00 |
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Ryan Dwyer
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0def2c5a4d
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Combine data headers into a single one and remove unnecessary declarations
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2021-02-17 22:04:46 +10:00 |
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Ryan Dwyer
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0d2b3b0718
|
Decompile roomGetNeighbours
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2021-02-04 18:47:41 +10:00 |
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Ryan Dwyer
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b71b3570a8
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Rename dozens of game files and functions
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2021-02-02 21:04:11 +10:00 |
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Ryan Dwyer
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21ab803fed
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Attempt to decompile nbombInflictDamage
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2021-02-02 17:06:56 +10:00 |
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Ryan Dwyer
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36f092e775
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Split lib_12dc0.c into rng.c and args.c
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2021-01-30 19:42:22 +10:00 |
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Ryan Dwyer
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615d670a0f
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Rename known lib files
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2021-01-29 23:29:37 +10:00 |
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Ryan Dwyer
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56a2f4e3ea
|
Decompile smokeClearSomeTypes
|
2021-01-10 16:19:15 +10:00 |
|
Ryan Dwyer
|
e8e2e2d131
|
Rename prop linked list symbols and functions
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2021-01-08 08:10:30 +10:00 |
|
Ryan Dwyer
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92fad46faf
|
Rename lib_121e0 to memory.c, rename symbols, introduce MEMPOOL constants and improve documentation
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2021-01-07 11:54:39 +10:00 |
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Ryan Dwyer
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2d28a20703
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Decompile smokeInit
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2021-01-07 09:57:43 +10:00 |
|
Ryan Dwyer
|
d3c5c29d4f
|
Decompile explosionsInit
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2021-01-07 09:52:02 +10:00 |
|
Ryan Dwyer
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229afe5858
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Decompile explosionRender
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2021-01-07 08:37:00 +10:00 |
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Ryan Dwyer
|
3e550e4dc3
|
Decompile chrRender
|
2021-01-06 20:52:15 +10:00 |
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Ryan Dwyer
|
85fd14a12e
|
Rename mplayer files
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2021-01-02 15:57:09 +10:00 |
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Ryan Dwyer
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08b7566f4f
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Decompile propRender
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2021-01-02 12:50:16 +10:00 |
|
Ryan Dwyer
|
470cf27ac1
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Rename smoke and explosion files
|
2021-01-02 12:35:50 +10:00 |
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