Commit Graph

67 Commits

Author SHA1 Message Date
Ryan Dwyer bbf52f580b Add support for non-matching ntsc-final builds 2022-09-09 17:19:48 +10:00
Ryan Dwyer 04a4a96995 Decompile bgPopulateVtxBatchType 2022-07-13 10:36:37 +10:00
Ryan Dwyer 5d8f96f36a Decompile bgChooseRoomsToLoad and discover more room and portal flags 2022-07-11 23:42:04 +10:00
Ryan Dwyer a8139c1457 Rename player mtx properties 2022-07-11 19:02:09 +10:00
Ryan Dwyer bc591bf6fc Decompile wallhitCreateWith20Args 2022-07-02 00:55:35 +10:00
Ryan Dwyer a1f35464c1 Discover wallhit types 2022-06-30 22:10:52 +10:00
Ryan Dwyer 60718c273c Decompile wallhitsRecolour 2022-06-30 20:53:35 +10:00
Ryan Dwyer de98250a98 Decompile wallhit0f13e744 2022-06-30 20:11:42 +10:00
Ryan Dwyer 43b920379c Decompile wallhit0f13e994 2022-06-30 19:41:41 +10:00
Ryan Dwyer 4a47423754 Attempt to decompile wallhitsTick 2022-06-30 17:54:56 +10:00
Ryan Dwyer ef9dbbd24b Decompile wallhitFree 2022-06-29 21:27:46 +10:00
Ryan Dwyer 2c01a9a557 Decompile texSelect 2022-04-17 13:48:31 +10:00
Ryan Dwyer 40c778872e Introduce RANDOMFRAC() macro 2022-04-02 12:21:25 +10:00
Ryan Dwyer 70375816f1 Rename most remaining game files 2022-03-23 21:22:06 +10:00
Ryan Dwyer e97273fb37 Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00
Ryan Dwyer f9fbf288f8 Rename PALDOWN macro to TICKS 2022-03-10 21:22:05 +10:00
Ryan Dwyer 729e951336 Rename game_127910.c to playermgr.c 2022-02-13 21:59:43 +10:00
Ryan Dwyer 21b48e2b49 Decompile texturesLoadConfigs 2022-02-09 17:36:23 +10:00
Ryan Dwyer ee287fbb44 Decompile wallhitRenderPropHits 2022-02-08 23:28:53 +10:00
Ryan Dwyer 36fd7d4cc3 Decompile wallhitRenderBgHitsLayer2 2022-02-08 22:39:37 +10:00
Ryan Dwyer c57a6b8e0b Decompile wallhitRenderBgHitsLayer1 2022-02-08 22:35:54 +10:00
Ryan Dwyer c3e116727c Decompile wallhitCreate 2022-02-08 20:30:23 +10:00
Ryan Dwyer 2d2037667f Attempt to decompile wallhitRenderBgHitsLayer1 2022-02-08 20:14:34 +10:00
Ryan Dwyer a3ed4ff448 Decompile wallhitsRender 2022-02-08 00:15:22 +10:00
Ryan Dwyer 4636a96857 Decompile bgRenderScene 2022-02-07 21:11:30 +10:00
Ryan Dwyer 1affcb2780 Rename chr functions 2021-12-14 20:02:53 +10:00
Ryan Dwyer 148f2d0656 Rename some mtx functions 2021-11-06 11:41:04 +10:00
Ryan Dwyer bba63fe1fd Rename lib_159b0.c to mtxasm.s and lib_16110.c to mtx.c 2021-10-11 21:46:17 +10:00
Ryan Dwyer c1657dd95b Rename func0000db30 to mainOverrideVariable and add docblock 2021-10-11 20:32:18 +10:00
Ryan Dwyer 31f1573a6e ntsc-beta: Get game .rodata matching 2021-03-24 19:10:49 +10:00
Ryan Dwyer a9dd61274a ntsc-beta: Replace hard coded jal addresses 2021-03-23 17:47:19 +10:00
Ryan Dwyer 4b7473d768 ntsc-beta: Get game functions in their correct places 2021-03-23 17:15:05 +10:00
Ryan Dwyer 79e40cdf0e Distribute remaining .bss into lib 2021-03-15 23:28:01 +10:00
Ryan Dwyer f1d924deb2 pal-final: Get game segment fully matching 2021-03-12 22:59:47 +10:00
Ryan Dwyer 56ff30460a pal-final: Get game .rodata matching 2021-03-09 23:52:37 +10:00
Ryan Dwyer 045072f179 Distribute the game segment's .bss into their appropriate files 2021-02-19 17:43:10 +10:00
Ryan Dwyer 0def2c5a4d Combine data headers into a single one and remove unnecessary declarations 2021-02-17 22:04:46 +10:00
Ryan Dwyer 4b28dd9433 Decompile func0f141814 2021-02-15 12:20:54 +10:00
Ryan Dwyer a25524113e Decompile func0f140750 2021-02-03 08:22:35 +10:00
Ryan Dwyer 32cb412f0c Decompile func0f13e0e0 2021-02-03 08:10:24 +10:00
Ryan Dwyer e143552eac Decompile func0f14159c 2021-02-02 23:50:13 +10:00
Ryan Dwyer eff3b2c1ff Decompile func0f13e640 2021-02-02 23:29:54 +10:00
Ryan Dwyer e4ef43432e Decompile func0f13e40c 2021-02-02 23:21:45 +10:00
Ryan Dwyer c6770ddbbe Decompile func0f13e5c8 2021-02-02 23:07:08 +10:00
Ryan Dwyer 2484a56822 Decompile func0f141704 2021-02-02 23:02:10 +10:00
Ryan Dwyer b71b3570a8 Rename dozens of game files and functions 2021-02-02 21:04:11 +10:00
Ryan Dwyer 36f092e775 Split lib_12dc0.c into rng.c and args.c 2021-01-30 19:42:22 +10:00
Ryan Dwyer 615d670a0f Rename known lib files 2021-01-29 23:29:37 +10:00
Ryan Dwyer 2af20b8596 Split game_0b0420.c to mpstats.c and game_0b0fd0.c and give mpstats functions consistent names 2021-01-23 16:47:02 +10:00
Ryan Dwyer 229afe5858 Decompile explosionRender 2021-01-07 08:37:00 +10:00