Ryan Dwyer
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9d50cbef26
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Decompile modelFindBboxRodata
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2021-05-18 20:42:56 +10:00 |
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Ryan Dwyer
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a9dd61274a
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ntsc-beta: Replace hard coded jal addresses
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2021-03-23 17:47:19 +10:00 |
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Ryan Dwyer
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4b7473d768
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ntsc-beta: Get game functions in their correct places
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2021-03-23 17:15:05 +10:00 |
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Ryan Dwyer
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722693becb
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Trim trailing nops from functions and discover a few more file splits
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2021-03-16 19:02:49 +10:00 |
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Ryan Dwyer
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79e40cdf0e
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Distribute remaining .bss into lib
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2021-03-15 23:28:01 +10:00 |
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Ryan Dwyer
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f1d924deb2
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pal-final: Get game segment fully matching
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2021-03-12 22:59:47 +10:00 |
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Ryan Dwyer
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56ff30460a
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pal-final: Get game .rodata matching
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2021-03-09 23:52:37 +10:00 |
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Ryan Dwyer
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7f897e9a81
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Decompile shardsCreate
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2021-02-28 00:15:41 +10:00 |
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Ryan Dwyer
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5c3ee01594
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Decompile shardCreate
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2021-02-27 16:59:48 +10:00 |
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Ryan Dwyer
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e06f38ec22
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Decompile shardsRenderGlass
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2021-02-27 00:14:27 +10:00 |
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Ryan Dwyer
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df896be182
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Decompile shardsRenderWood
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2021-02-26 23:58:01 +10:00 |
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Ryan Dwyer
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045072f179
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Distribute the game segment's .bss into their appropriate files
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2021-02-19 17:43:10 +10:00 |
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Ryan Dwyer
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0def2c5a4d
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Combine data headers into a single one and remove unnecessary declarations
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2021-02-17 22:04:46 +10:00 |
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Ryan Dwyer
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a98d9e400b
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Distribute almost all of the game segment's .data into their appropriate files
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2021-02-17 20:46:04 +10:00 |
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Ryan Dwyer
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c76a5aeb75
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Identify shard functions and split/rename their files
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2021-02-10 22:34:39 +10:00 |
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