Commit Graph

15 Commits

Author SHA1 Message Date
Ryan Dwyer 9d50cbef26 Decompile modelFindBboxRodata 2021-05-18 20:42:56 +10:00
Ryan Dwyer a9dd61274a ntsc-beta: Replace hard coded jal addresses 2021-03-23 17:47:19 +10:00
Ryan Dwyer 4b7473d768 ntsc-beta: Get game functions in their correct places 2021-03-23 17:15:05 +10:00
Ryan Dwyer 722693becb Trim trailing nops from functions and discover a few more file splits 2021-03-16 19:02:49 +10:00
Ryan Dwyer 79e40cdf0e Distribute remaining .bss into lib 2021-03-15 23:28:01 +10:00
Ryan Dwyer f1d924deb2 pal-final: Get game segment fully matching 2021-03-12 22:59:47 +10:00
Ryan Dwyer 56ff30460a pal-final: Get game .rodata matching 2021-03-09 23:52:37 +10:00
Ryan Dwyer 7f897e9a81 Decompile shardsCreate 2021-02-28 00:15:41 +10:00
Ryan Dwyer 5c3ee01594 Decompile shardCreate 2021-02-27 16:59:48 +10:00
Ryan Dwyer e06f38ec22 Decompile shardsRenderGlass 2021-02-27 00:14:27 +10:00
Ryan Dwyer df896be182 Decompile shardsRenderWood 2021-02-26 23:58:01 +10:00
Ryan Dwyer 045072f179 Distribute the game segment's .bss into their appropriate files 2021-02-19 17:43:10 +10:00
Ryan Dwyer 0def2c5a4d Combine data headers into a single one and remove unnecessary declarations 2021-02-17 22:04:46 +10:00
Ryan Dwyer a98d9e400b Distribute almost all of the game segment's .data into their appropriate files 2021-02-17 20:46:04 +10:00
Ryan Dwyer c76a5aeb75 Identify shard functions and split/rename their files 2021-02-10 22:34:39 +10:00