Ryan Dwyer
|
b33320c1d6
|
Attempt to decompile aiSayQuip
|
2020-02-15 10:14:12 +10:00 |
|
Ryan Dwyer
|
cee03ced4c
|
Decompile aiSetTeamOrders
|
2020-02-12 21:54:56 +10:00 |
|
Ryan Dwyer
|
819216b65c
|
Decompile aiRetreat
|
2020-02-12 17:19:12 +10:00 |
|
Ryan Dwyer
|
18739a25dc
|
Decompile ai0019
|
2020-02-11 21:52:23 +10:00 |
|
Ryan Dwyer
|
d21b8304e5
|
Decompile aiIfChrInActiveRoom and discover if_chr_in_onscreen_room AI command
|
2020-02-11 19:01:51 +10:00 |
|
Ryan Dwyer
|
05d51b7883
|
Decompile roomIsActive and discover if_room_onscreen AI command
|
2020-02-11 18:40:19 +10:00 |
|
Ryan Dwyer
|
fafde86c22
|
Decompile aiObjectMoveToPad
|
2020-02-11 17:24:16 +10:00 |
|
Ryan Dwyer
|
e281dabb76
|
Decompile aiIfSeesSuspiciousItem
|
2020-02-10 23:24:48 +10:00 |
|
Ryan Dwyer
|
c8e44abd6c
|
Discover more file splits
|
2020-02-10 20:07:04 +10:00 |
|
Ryan Dwyer
|
40592d833d
|
Decompile propGetBbox and discover if_proppreset_height_lt AI command
|
2020-02-10 00:09:24 +10:00 |
|
Ryan Dwyer
|
c4c0bf879c
|
Decompile aiChrMoveToPad
|
2020-02-09 22:46:32 +10:00 |
|
Ryan Dwyer
|
c4d4878323
|
Decompile aiSetVehicleSpeed
|
2020-02-09 17:58:31 +10:00 |
|
Ryan Dwyer
|
e1ae236f24
|
Decompile aiIfSquadronIsDead
|
2020-02-09 17:05:41 +10:00 |
|
Ryan Dwyer
|
3fd7c27483
|
Decompile aiIfNumChrsInSquadronGreaterThan
|
2020-02-09 16:03:22 +10:00 |
|
Ryan Dwyer
|
321863e8c5
|
Decompile aiSetTargetToEyespyIfInSight
|
2020-02-09 15:08:09 +10:00 |
|
Ryan Dwyer
|
4c883f8aaa
|
Decompile liftGoToStop and discover lift_go_to_stop AI command
|
2020-02-09 14:36:21 +10:00 |
|
Ryan Dwyer
|
b76d35c1b3
|
Discover if_lift_at_stop AI command and attempt to decompile aiIfLiftAtStop
|
2020-02-09 12:26:24 +10:00 |
|
Ryan Dwyer
|
046877a518
|
Decompile aiDoPresetAnimation and fix mismatching setup files
|
2020-02-09 00:24:18 +10:00 |
|
Ryan Dwyer
|
8999da484e
|
Decompile aiShufflePelagicSwitches
|
2020-02-08 23:36:34 +10:00 |
|
Ryan Dwyer
|
57e1ec1480
|
Rename hud projector to hudpiece
|
2020-02-08 22:04:52 +10:00 |
|
Ryan Dwyer
|
f37344e236
|
Rename if_fade_complete to if_colour_fade_complete and discover real if_fade_complete
|
2020-02-08 22:02:05 +10:00 |
|
Ryan Dwyer
|
374af84a4e
|
Rename chr_set_hud_visible to chr_set_hudprojector_visible
|
2020-02-08 21:43:24 +10:00 |
|
Ryan Dwyer
|
a11924b5cb
|
Decompile chrSetFiringInCutscene
|
2020-02-08 21:13:39 +10:00 |
|
Ryan Dwyer
|
377fe3f6f1
|
Discover play_music_continuously AI command
|
2020-02-08 20:55:17 +10:00 |
|
Ryan Dwyer
|
734d55c9c4
|
Decompile propClearReferences and discover remove_references_to_chr AI command
|
2020-02-06 17:07:50 +10:00 |
|
Ryan Dwyer
|
5377a94c7e
|
Split game_16cfa0.c into lang.c and rename text symbols to lang
|
2020-02-04 19:30:44 +10:00 |
|
Ryan Dwyer
|
935c6e5c1b
|
Decompile textGetLangBankIndexFromStagenum
|
2020-02-04 19:14:22 +10:00 |
|
Ryan Dwyer
|
d0160628bf
|
Fix unintended replacements from when animation was renamed to chr_do_animation
|
2020-02-02 23:45:05 +10:00 |
|
Ryan Dwyer
|
aeb34076f1
|
Restructure weapon function structs and decompile func0f011560
|
2020-02-02 23:03:27 +10:00 |
|
Ryan Dwyer
|
cbd4799e52
|
Split data and match currentPlayerInitEyespy
|
2020-02-02 20:09:52 +10:00 |
|
Ryan Dwyer
|
b06e2a87b2
|
Convert setup segment into game's .data segment
|
2020-02-02 19:22:36 +10:00 |
|