Ryan Dwyer
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cce82ea5e8
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Identify more libultra functions
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2020-03-09 18:33:08 +10:00 |
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Ryan Dwyer
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cf2a8502b6
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Decompile func0f167e7c
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2020-03-09 17:44:45 +10:00 |
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Ryan Dwyer
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87e6827ec4
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Remove hard coded function pointers in lib
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2020-03-08 21:06:45 +10:00 |
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Ryan Dwyer
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4069e45e15
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Decompile menuhandlerMpNumberOfSimulants, menuhandlerMpSimulantsPerTeam and attempt to decompile menuhandlerPlayerNTeam
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2020-03-08 17:52:20 +10:00 |
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Ryan Dwyer
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5beeffd35b
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Split game_148b80 into game_149c90
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2020-03-08 14:40:15 +10:00 |
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Ryan Dwyer
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aa3590bbcd
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Update includes
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2020-03-08 00:29:16 +10:00 |
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Ryan Dwyer
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0d69f6d4a1
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Find last remaining references to rodata, move rodata into correct files, and utilise late_rodata in lots of places
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2020-03-07 12:49:23 +10:00 |
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Ryan Dwyer
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4bdc416240
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Replace hardcoded addresses with pointers where they can be resolved directly
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2020-03-06 22:43:35 +10:00 |
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Ryan Dwyer
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48104685d4
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Decompile func00024e4c
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2020-03-04 19:17:00 +10:00 |
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Ryan Dwyer
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cbee5e86e9
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Decompile menutextMissionTime
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2020-03-03 17:39:12 +10:00 |
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Ryan Dwyer
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e294a633ec
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Replace remaining jals to hardcoded addresses
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2020-03-03 17:18:22 +10:00 |
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Ryan Dwyer
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c03d9c6c64
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Decompile currentPlayerBikeInit
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2020-03-02 23:35:15 +10:00 |
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Ryan Dwyer
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5d7aa110e9
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Decompile func0f0cbf50
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2020-03-01 19:40:31 +10:00 |
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Ryan Dwyer
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8a49f07cae
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Split game_0c79f0.c into bondgrab.c
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2020-03-01 11:27:29 +10:00 |
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Ryan Dwyer
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c8a15ec347
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Decompile getPlayerByOrderNum
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2020-02-29 21:33:36 +10:00 |
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Ryan Dwyer
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65ffb1af1e
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Decompile randomisePlayerOrder
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2020-02-29 21:25:05 +10:00 |
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Ryan Dwyer
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474a3630cd
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Decompile playersUnrefAll
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2020-02-29 15:52:09 +10:00 |
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Ryan Dwyer
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83b73bf4a6
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Decompile playersAllocate
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2020-02-29 15:43:33 +10:00 |
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Ryan Dwyer
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ba578d29a3
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Identify a ton of libultra functions
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2020-02-28 20:25:13 +10:00 |
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Ryan Dwyer
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14490f181b
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Rename library segment to lib
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2020-02-28 17:13:16 +10:00 |
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