Ryan Dwyer
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50b54d42ff
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Identify a heap of gun MODELPART constants
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2022-12-08 21:58:47 +10:00 |
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Ryan Dwyer
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0063dcc71c
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Rename "close" gun function type to "melee"
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2022-12-02 22:46:40 +10:00 |
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Ryan Dwyer
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b159e01edc
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Improve naming and documentation of inventory data
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2022-10-22 18:42:45 +10:00 |
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Ryan Dwyer
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d382f0bbf7
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Give names to cutscene and gun animations
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2022-07-25 20:04:33 +10:00 |
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Ryan Dwyer
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155691682e
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Decompile objCalculateGeoBlockVertices
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2022-07-22 17:47:23 +10:00 |
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Ryan Dwyer
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fef5f17563
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Decompile projectileTick
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2022-07-20 21:20:17 +10:00 |
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Ryan Dwyer
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5e32d91c3f
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Decompile chopperIncrementBarrel
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2022-04-12 08:16:10 +10:00 |
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Ryan Dwyer
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df0ed10d15
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Decompile bgunCreateFiredProjectile
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2022-04-03 15:12:32 +10:00 |
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Ryan Dwyer
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bf9aa0911e
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Decompile bgunCreateThrownProjectile
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2022-04-03 12:06:52 +10:00 |
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Ryan Dwyer
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e97273fb37
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Rename many lifecycle functions to use consistent names and rename many files
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2022-03-20 13:27:27 +10:00 |
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