Ryan Dwyer
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f020543599
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Use sizeof for setup prop sizes instead of literals
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2023-08-16 14:36:34 +10:00 |
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Ryan Dwyer
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83e8265d5b
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Introduce RoomNum typedef
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2023-06-20 19:14:13 +10:00 |
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Ryan Dwyer
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49301f9265
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Discover more object flags
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2023-01-16 21:39:49 +10:00 |
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Ryan Dwyer
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f3461b900c
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Rename modelfiledata to modeldef
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2022-11-28 22:59:47 +10:00 |
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Ryan Dwyer
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3484a4faed
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Set names for all model C functions
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2022-11-28 22:22:41 +10:00 |
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Ryan Dwyer
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2d6d88cd6d
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ntsc-beta, pal-beta and pal-final: Introduce support for gcc
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2022-11-26 19:53:48 +10:00 |
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Ryan Dwyer
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17583575e4
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Introduce support for gcc
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2022-10-12 22:26:19 +10:00 |
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Ryan Dwyer
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28e82578e4
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Rename and split some files
* Rename game_0b28d0.c to modelmgr.c
* Split playerreset.c to modelmgrreset.c
* Split chr.c to proptick.c
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2022-08-17 17:33:55 +10:00 |
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Ryan Dwyer
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b20aa02961
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Decompile modelmgrAllocateSlots
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2022-08-17 17:22:08 +10:00 |
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Ryan Dwyer
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155691682e
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Decompile objCalculateGeoBlockVertices
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2022-07-22 17:47:23 +10:00 |
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Ryan Dwyer
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fef5f17563
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Decompile projectileTick
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2022-07-20 21:20:17 +10:00 |
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Ryan Dwyer
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d31e13909b
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Decompile bgFindEnteredRooms
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2022-07-11 00:17:36 +10:00 |
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Ryan Dwyer
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72d0d415d3
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Decompile objLand
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2022-04-12 21:18:06 +10:00 |
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Ryan Dwyer
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bbda706588
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Decompile weaponCreateProjectileFromGset
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2022-04-05 21:11:52 +10:00 |
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Ryan Dwyer
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70375816f1
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Rename most remaining game files
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2022-03-23 21:22:06 +10:00 |
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